- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
I really dislike readme’s which don’t explain what the Repo’s code is about at all. Is it a video editor? Some web library? I know it works on Windows, Mac and Linux but I need to google what it does.
It’s a videogame
That’s a bit like asking a repo to explain what Mc Donalds is.
But if it is a TIL moment for you, don’t feel bad about it.
My response to your comment is logical, easy to understand and informative. It can be read on Linux, Mac and Windows.
What is my response?
What is it again? 😅😅😅
In case you’re not being sarcastic, it is an old first person shooter where you fly in a kind of spaceship through labyrinthine mines and fight against rogue mine robots. It was defined by six degrees of freedom which made it very hard to orient yourself but which also made it stand out amongst other shooters.
I played the first two Descent games on an early VR headset with rudimentary head tracking and 30 Hz displays. They could make you sick just playing on a normal monitor. But in VR it was a literal pukefest. It was awesome!
In case you’re not being sarcastic
He’s not being sarcastic. I was ready to post something in the same vein because people should make a bit of an effort to put a simple description when they post a link.
I played Descent in my days and I know about it, but even so I had no idea what the link was about.
You’re right, there’s no description in the post, and very little description in the repo. A lot of words about a patch, a patch, a patch, but a patch to what exactly? It says of game, but what kind of game, how does it look, what are the cool things about the game, you understand me 😄
I played Crysis on a Vuzix VR920 in around 2008, that was my first VR other than a virtual boy.
Dual 640x480, frame interleaved 3d at 30hz per eye! if you drop a single frame the eyes got out of sync and switched! I think I had dual 9600GTs at the time and it struggled. I think it also struggled on the dual 9800GTX+ I had after that.
head tracking was purely gyro/accelerometer based and worked very poorly.
a source code of a game ;))
That is awesome.
I played descent 1 and 2 for hours on end back in the day, never got to play 3 as I didn’t have a 3d card yet and they dropped the software renderer option.
Descent 3 was probably the weakest in the series, but it also spawned Descent: Freespace and the best space sim since wing commander, Freespace2 which is fucking amazing. I think it is still opensource but there was some interplay fuckery about it that I don’t remember.