I couldn’t tell you the technical reasons, but yeah same concept: Break the source data in just the right way that the end result is interpret-able, but with interesting defects. There is a bit of an art to cutting and pasting and sculpting the data in just the right way. You get a feel for it after a while.
That’s pretty much it. Apparently the format optionally supports compression and even transparency, but last time I used paint it didn’t do any of that, which is why the files were so massive.
Don’t hate on Bitmap files.
Watch me
They are good for glitch art (open in text editor and start mangling and you get some really cool results)
EDIT: references
It’s like corrupting 8-bit games, isn’t it?
I couldn’t tell you the technical reasons, but yeah same concept: Break the source data in just the right way that the end result is interpret-able, but with interesting defects. There is a bit of an art to cutting and pasting and sculpting the data in just the right way. You get a feel for it after a while.
what are bitmap files? are they just a list of pixels or something else
That’s pretty much it. Apparently the format optionally supports compression and even transparency, but last time I used paint it didn’t do any of that, which is why the files were so massive.