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  • Remina_04@fedinsfw.appOPM
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    15 days ago

    10TH CLASH

    -Jessie Rasberry vs. Tracer: 5

    -Roxanne Ritchi vs. Mercy: 2

    -Catra vs. D.Va: 2

    -Black Lady vs. Widowmaker: 6 (+1)=7

    Final result: 2-2

    Me vs. Pharah: 4

    D20: 1

    We decide to launch one final military campaign in the hope of retiring with the satisfaction of one last victory. The world we find ourselves in is a futuristic land equipped with extremely advanced technology. Global security is entrusted to an organization of elite fighters called Overwatch, whose mission is to ensure world peace and defeat those who threaten it. It is currently led by Pharah, a member of a prestigious military family. Under her leadership, Overwatch has overcome a long period of crisis and is now more popular and respected than ever. She has surrounded herself with capable and trustworthy individuals, especially her four closest collaborators. We cannot face the battle without being prepared for every eventuality, so for weeks we work in the shadows, limiting ourselves to gathering information on our enemies. Despite the care we put into every move, we soon learn that Overwatch has also detected strange movements and is on the trail of the unknown threat. Leading the charge is Widowmaker , once an assassin in the pay of Overwatch’s enemy organization, now loyal to Pharah after she freed her from the mind control she had been subjected to. Even though she’s switched sides to the forces of good, she hasn’t lost certain habits and still knows how to navigate the criminal underworld and command everyone’s respect. Someone tips her off, allowing her to track us down, but Black Lady spots her as she watches us from afar. In an instant, she teleports behind her onto the roof of a skyscraper, and the two engage in combat. Widowmaker is certainly a capable fighter—quick and lethal when given the chance to exploit her sniper skills—but Black Lady is the worst opponent she could have faced. My warrior doesn’t stand still for a second, teleporting from one spot to another without giving the sniper any way to anticipate her moves. What’s more, magic is not something the warriors of this world are accustomed to. For the first time in who knows how long, Widowmaker feels she is at a distinct disadvantage and attempts to flee through the alleys, but she doesn’t get very far. A purple bubble forms around her head; there is no way to remove it, nor any openings for air to pass through. The assassin collapses to her knees and pounds her fists against the sphere, trying in vain to break it; I can only imagine the screams, the groans, and the constant coughing inside the completely soundproof bubble. For several minutes, Widowmaker thrashes and struggles, until she simply can’t take it anymore. After she stops moving, we wait about ten minutes before removing the bubble to see her face contorted into a desperate death rictus. We leave the body where it is, leaving it to Pharah and her companions to find her. I, on the other hand, retreat to a love hotel with Black Lady to celebrate her extraordinary success together, giving free rein to her most perverse desires and making her feel more gratified than ever.

    The discovery of poor Widowmaker drives her rival and friend Tracer to seek revenge. A young woman of great courage and boundless energy, Tracer disregards Pharah’s order to exercise caution, believing she can face any enemy with the help of the device that allows her to jump through time. We let her find Black Lady, but the real threat to her is Jessie. While the young time-jumper is able to effectively resist Black Lady’s spells, she cannot handle them alongside the shots from my sniper, who takes advantage of the long range to aim exclusively at Tracer’s time device until it is damaged to the point of rendering further jumps impossible. Tracer is overcome with fear at the thought of being lost in time forever, and my girls take advantage of her uncertainty to capture her.

    Finally tied up, the young time-jumper is taken to the base, where we plan to interrogate her to gather information for one last major attack. Instead, we discover we’ve fallen into a trap, since Tracer planted a tracker in her suit and now Pharah knows where we are. We try to get rid of it, but it’s too late: Overwatch has sprung into action, and its agents are storming our base from all sides, led by Pharah and her two remaining companions. A massive pink-and-purple robot smashes through a wall and starts firing at everything in its path, causing collapses and explosions. At the helm is the adorable D.Va, a young video game prodigy who has become one of the most popular Overwatch agents in the world. Catra does what she can to breach its defenses, but the mechanical behemoth is too formidable an opponent even for her. Meanwhile, Roxanne is also in trouble. In a pitched battle, she can’t play as dirty as she’d like, and every one of her toxic weapons is neutralized by Mercy’s suit—a brilliant doctor and scientist who is effectively invulnerable to every attack from my lieutenant. What’s more, as she flits across the battlefield, she tends to her wounded and exhausted teammates, forcing us into a position of weakness. Fortunately, Jessie causes a bit of panic by using every single useful capsule we have at our disposal and brings us back to an even playing field. The outcome of the battle is decided by chance, which brings me face to face with Commander Pharah. Equipped with a kind of high-tech armor that even allows her to fly, the cold-hearted commander unleashes terrifying firepower in her attacks—a veritable hell raining down from the sky that makes it impossible for us to get back into position. However, Jessie soon realizes that her movements follow a very predictable pattern and that her speed is decidedly limited. So I let her lead me as I move in the best way to strike her from the ground; meanwhile, Black Lady takes care of intercepting the rockets launched by Pharah with her magic. By doing so, after a long chase that almost feels like a dance, I manage to hit and damage her armor enough to make her crash to the ground. Finally within our reach, dozens surround her and begin tearing off pieces of her armor one by one. Pharah fights resolutely, trying to shoot at the enemies and reactivate her engines, but there are too many men around her, and they soon manage first to disarm her and then finally to pull her out of her metal shell. To everyone’s dismay, the Overwatch commander is held hostage along with her partner Tracer, with at least six rifles pointed at them. Distracted by the sudden turn of events, D.Va is struck by a beam that causes the robot’s systems to malfunction; she loses control, crashes into another wall, and is caught in the collapse. The robotic structure around her protects her, but to my men she is now just an ordinary girl, and she is dragged out of that machine with ferocity. Left alone and with all her friends in our hands, even Mercy surrenders and deactivates her devices. Overwatch is defeated, and I get to savor a victory again after so long.

    First, I order Pharah to be dragged to the organization’s central skyscraper and tied naked to a cross in front of the entrance, where everyone can admire her in all her weakness. Meanwhile, other men will search every corner of the skyscraper and recover any useful objects or information; if anyone resists or attempts to hide anything, they will be immediately eliminated. The three remaining warriors will receive the same treatment as Chichi, Videl, and Android 18, thus giving our adventure a sense of closure from this perspective as well. The prisoners obviously don’t understand—until they’re forced to their knees in front of me. The first to receive this degrading treatment is Dr. Mercy , who, out of shame, keeps her eyes closed the entire time as I slowly move her head, setting the desired rhythm. The sweet little blonde starts to cry, and her mascara runs, leaving streaks down her cheeks. I enjoy whispering kind words to her that might give her hope that a miracle will happen and that, if I’m satisfied, perhaps I’ll decide to set her free, taking only Overwatch’s secrets with me. I don’t think she’s buying it, but like a good healer, she does what she can to give me relief and pleasure, albeit in a very unconventional way. Stepping away from Mercy, I observe the two remaining girls. Tracer holds my gaze with a defiant look on her face, while D.Va keeps her eyes downcast, glancing up at me only briefly. Quiet and timid, she looks just like a shy student trying not to catch the teacher’s eye so she won’t be called on. Unfortunately for her, she’s so cute that it’s impossible to ignore her. When she realizes it’s her turn, she begs me in a voice like a soft chirp not to do it, but it has no effect. With both hands behind her head, I push hard and my cock slides all the way down her throat. Her gorgeous hair is soft and silky, her eyes stay open, and her pupils roll upward as if she can’t breathe properly. The sight of their innocent companion being violated so viciously drives Tracer to scream, receiving in response a blow from the butt of a gun against the back of her head; still lost in her embarrassment, Mercy continues to sob and spit. My seed spurts into the throat of the young video game star, and she swallows obediently, finally thanking me for the tasty gift.

    “You’re disgusting!” Tracer exclaims as I keep petting D.Va as if she were my pet. Suddenly flustered, Mercy tells her to stay put, but her partner still shows no sign of fear. A slap across the face with the back of my hand only makes her spit before she looks back at me with the same eyes full of rage. When I try to move toward her, Tracer goes for my throat. I yank her by the hair and remind her that I can have her partner eliminated with a snap of my fingers. She grits her teeth as Catra handcuffs her hands behind her back. Mercy begs for mercy, saying she’s ready to offer herself for a second round—and even for something more—if I leave Tracer alone. It seems like a strange proposal to me, especially since it wasn’t offered to D.Va. It all becomes clear when I think back to her expressions of disgust and how she behaved after Widowmaker’s death: there’s no doubt about it, the girl is a lesbian! Proud, she makes no effort to hide it and looks at me with her head held high. Amused, I slap my cock against her face and try to shove it into her mouth, but she keeps annoyingly moving her head. To achieve my goal, I have to pinch her nose and wait for her to open her mouth to breathe, but from that moment on, everything becomes easy. The little bitch does nothing to make it easy for me, and her gag reflex puts up strong resistance to the invading object. Obviously, this only makes the whole thing more annoying for her too. I just keep pushing harder and harder, inviting her to discover the pleasure of something new. Finally, I choose to pull out, covering her face with cum as if it were a seal of ownership. Rejoice, Tracer: you are the winner! I’m sure you’ll find plenty of companions to your liking in my harem. [CONTINUE]

    • Remina_04@fedinsfw.appOPM
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      15 days ago

      MARKET

      One night, as I twirl the dagger between my hands, unable to fall asleep, it opens a pitch-black portal unlike any other. The world on the other side is an endless expanse of darkness—no landscapes or people, just complete nothingness. Fear overwhelms me, but a voice calls to me from the other side, urging me to explore this impossible reality. I walk straight ahead without even being able to see where I’m stepping. After an immeasurable amount of time, I encounter a figure sitting cross-legged, dressed in a midnight-blue monk’s robe with a hood that makes it impossible to see his face. The voice with which he speaks to me sounds like falling sand and seems as old as time itself. He explains that I have ended up in a secret pocket of space-time, a gathering place for the dregs of countless realities. The dagger, in fact, is not the only way to travel between worlds, and anyone who wants to use these journeys for shady purposes sooner or later ends up here. He motions for me to look behind him: suspended in the void, dozens of stalls and stands appear, seemingly selling every kind of merchandise: weapons and armor, drugs, artifacts and looted goods, plants and animals, even services of various kinds, from murder to espionage. And then men and women of all ages, taken from distant worlds to be sold as slaves. Without someone who knows how to travel between worlds, their fate would be to live forever in this dark limbo; thus, for many of them, the hope of returning home has been replaced by the hope of being bought and taken away from this hell. Despite this, some still wait for the right moment to break free from their chains and escape after stealing the tool that allows travelers to move between worlds.

      Still in awe, I wander among the vendors, and my doubt about whether I’m in a dream or reality eventually fades as I talk to merchants and other travelers. I really am in a sort of black market located in a secret spot between dimensions where everything is for sale—you just have to be willing to pay. Since I’ve already made arrangements to regroup the troops and restock the inventory, I figure I can afford some more personal expenses. In the market area dedicated to the buying and selling of slaves, there are dozens of stunning women, and the choice is by no means easy. My eyes are drawn to a captivating woman standing bound; she wears a tight black dress with the zipper pulled down to reveal a pair of perfect breasts, and a gag prevents her from speaking. As soon as she notices my interest, she begins to sway and move, as if to urge me to take her. “Her name is Fujiko Mine ,” explains the merchant, “and she’s a master thief known for seducing wealthy men with her beauty, then leaving them after draining their finances. They say her skills as a lover are on par with her skills as a thief, but also that she’s a handful—two men have already returned her after buying her.” I ask the merchant to remove her gag and let her speak with me. Fujiko is truly a skilled storyteller: she immediately tries to convince me of the cruelty of the two previous buyers, who allegedly tortured her to the point of exhaustion. She swears, however, that she can be a faithful companion and that all she asks for is a little love and kindness in return. When I place a hand on her butt, she doesn’t pull away; on the contrary, she leans toward me with an ecstatic expression on her face and begins to passionately suck on my neck. She has an intense scent, and her body moves with abandon. There’s no doubt she works magic in bed, and I can’t let such a gem fall into someone else’s hands. I run my hand up her back until I reach her chin; with a gentle nudge, I kiss her lips softly. I tell her not to worry because she’ll find the kindness she’s looking for with me, then I ask the merchant to give me a good price in exchange for the promise that this time the girl won’t go back, because the punishment for any betrayal or inappropriate behavior on her part will be far worse. The merchant chuckles ominously, and Fujiko tries to hide the worry on her face.

      Another merchant sells me Elisa Maza , a charming police officer with strong moral principles, brave and stubborn. Crouching naked on the ground, the woman watches with barely concealed disgust as potential buyers approach her to touch her or simply look at her to decide whether or not to buy her. Her skin has a distinctive hue, the result of her biracial heritage, and her jet-black hair covers almost her entire back. According to the seller, she’s a girl who can be complicated and impulsive at times, but who knows how to adapt to the situation to avoid getting into even worse trouble. To prove it to me, he orders her to satisfy me orally, and she obeys, performing a blowjob that’s certainly not perfect and carried out with annoyance, but still satisfying. So we’re starting with a good tendency toward obedience: working her over will be easy.

      Now it’s Faith Connors ’ turn, a very young girl with Asian features, who was taken by a bounty hunter hired by the authoritarian government of the country where Faith lived. The girl worked as a courier, running and jumping between buildings to deliver items and information useful to the rebellion. When I see her, her body is marked by purple bruises, undoubtedly left by punishment for one of her frequent acts of rebellion. Faith is extremely tenacious and defiant, very difficult to handle, and unfortunately she has also been raped multiple times in an attempt to break her. She remains, however, a very pretty girl, and I believe I might need skills like hers in the future. With one hand, I cup her cheeks and briefly explain what I expect from her and how much I hope she doesn’t give in to me too soon, because I’ll enjoy torturing her every time she refuses to obey me. She looks at me with hatred and spits in my face, receiving as a reward a punch to the face and the promise that if she tries it again, she’ll spend the night with my soldiers. The merchant also gives me a pair of handcuffs with a chain: you never know!

      My latest acquisition is definitely a prized possession: Ingrid is an incredibly powerful demonic creature with a feminine appearance. Dark skin, very long pink hair, and a pair of enormous breasts are her defining features. In addition to being a stunning woman and an exceptional lover, Ingrid is also a formidable warrior who could prove crucial in future wars. I wonder how I could control such a creature, but I am shown that, by her very nature, Ingrid is inclined to instinctively obey her owner. In fact, after a lengthy sales process unlike any other, Ingrid offers no resistance to my command to pleasure me with her breasts wrapped around my penis. Captivated by her immense skill, I can’t stop thinking about the endless ways I’ll be able to use her body once we get home.

      Harem: Black Lady – Roxanne Ritchi – Catra - Android 18 - Aerith Gainsborough - Jessie Rasberry – Usagi Tsukino – Fiona – Tracer – Fujiko Mine – Ingrid – Elisa Maza – Faith Connors

      Coins: 1