• PostMalort@lemmy.ml
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      1 year ago

      If I had to guess it’s the microtransactions designed to squeeze every cent from their players. This game has an insane cost and it’s not just cosmetics. They lock characters behind microtransactions. I bought overwatch one, they ended it, and have me Overwatch 2: athe Money Grab!

      • Sabata11792@kbin.social
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        1 year ago

        Not to mention if you bought Overwatch 1 they removed the entire game. It’s just gone. I liked the first one but greed killed the game.

          • Toaster@lemmy.world
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            1 year ago

            Correct. OW2 is basically bolted on top of OW1, so OW1 doesn’t exist anymore.

            • Entheogen@lemmy.world
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              1 year ago

              OW2 is OW1. They just added a couple maps, removed some maps, took away a tank, and filled it full of grind and micro transactions. Absolutely no reason for “2”.

              • GreenMario@lemm.ee
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                1 year ago

                Think they had to cuz they “promised” not to charge for heroes.

                They wanted to, and that required a “2”.

              • TheFriendlyDickhead@lemm.ee
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                1 year ago

                Yes absolutely. It’s just a realy big patch with some reworks. Honestly I realy don’t know what took them so long to finish it.

          • LimitedDuck@septic.win
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            1 year ago

            The OW1 client is gone, but Blizz migrated most things to OW2. The exceptions were the team size (changed from 6v6 to 5v5) and 1 match type (1 type dropped with 2 new types added). Collectibles and anything that could be purchased was also migrated from 1 to 2.

      • regulatorg@kbin.social
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        1 year ago

        Its true that 1-2 of the new hero’s in the past could be unlocked instantly with money but apart from that you don’t need to spend a cent

        • whatisallthis@lemm.ee
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          1 year ago

          Sure but you can just as easily spend zero cents in other games and get 10x the content.

      • Capt. Wolf@lemmy.world
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        1 year ago

        I tried the game during the recent DnD event last month after a couple years away. Hadn’t played since loot boxes were still a thing, where I was literally playing daily since release. Stopped because the player base was becoming almost as toxic as LoL. Also, the overnight nerfing made things so different that I couldn’t use my mains effectively anymore.

        My experience with the new game? It’s a great wait in line simulator with a terrible deathmatch game getting in the way!

        1. Join a queue
        2. Wait at least 5-10 minutes for a match to open up.
        3. Match ends 1 minute later, my team loses
        4. Everyone leaves match, I’m kicked back to lobby
        5. Rejoin queue…

        This is fun?

        Game’s dead right now.

        They just invited steam users to the funeral.

    • GorbinOutOverHere [comrade/them]@hexbear.net
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      1 year ago

      They were going to do some pve bullshit and that was literally the only justification they had for making overwatch 2 to begin with instead of just expanding on overwatch 1 and then they were like “yeah we’re not doing that pve thing” so yea

    • AClassyGentleman@lemmy.world
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      1 year ago

      Full disclaimer: I fell off Overwatch years ago, so this is just stuff I’ve picked up reading general game news, so I’m sure others will be more in-tune with what’s up but here’s an overview, at least:

      So first off OW2 as a thing was always kind of bizarre. When it was a battle(dot)net exclusive, it was free if you owned 1, and straight-up automatically replaced OW1 in your library. It behaved like an update would for any other game, and that’s because it kinda just was a big update to the game. Naturally there’s some back and forth about if the gameplay changes are good or not, but the big issue is monetization.

      So, when OW1 came out, they explicitly said that all content updates (basically things other than skins) would be free, including new characters, maps, etc. However, since OW2 was a “new” game, there was no risk of legal issues around false advertising if they were to start charging for new characters, which is exactly what they did. New characters now had to be unlocked via the battle pass (or purchased individually, I assume) in order to be playable, which obviously rubbed a lot of people the wrong way. (I vaguely remember this maybe being walked back to some degree after backlash, but I’m not sure one way or the other).

      And all of this comes as Activision/Blizzard is going through a genuinely horrific series of scandals around workplace conditions. Like, there’s genuinely too much to list here but famously, one of the OW characters was renamed since he was originally named after an employee who turned out to be a huge sexual abuser. There’s report after report coming out on an almost daily basis, and it’s abundantly clear that management (including infamous shitbag CEO Bobby Kotik) are intentionally trying to cover things up. Genuinely mind-boggling. At this point, it also becomes abundantly clear that ActiBlizz management is using OW as a distraction from the negative press they’re getting, regularly announcing new updates or “progressive” (big air quotes due to the extreme cynical corporate nature) character details within hours of major scandals breaking.

      So you’ve got all that on top of the usual toxicity that tends to form around competitive games if left unchecked. It’s kind of a mess.

      • BB69@lemmy.world
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        1 year ago

        New characters are free. You just have to hit level 45 or 55 (I don’t remember, I haven’t played in awhile).

        Or if you plop 10 bucks down on battle pass you get it immediately.

        People overreact about the character thing. You can’t even use them in comp for a few weeks after they launch, but have access in training area to at least get a feel for it