Sony misses PS5 sales target as console enters ‘latter stage of its life cycle’::Sony has cut its sales forecast by 4 million units for the fiscal year, down from 25 million to 21 million. It comes as the company missed its sales projections by a million.

  • PlasticExistence@lemmy.world
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    9 months ago

    The games don’t usually come out on PC until a significant amount of time has passed since the console release. Not everyone wants to wait, and often those games are poorly optimized on PC.

    I stopped buying games on PlayStation since I got my Steam Deck, but there are occasionally exclusives that will entice me back. The next FFVII chapter is probably going to be one such game. I played the demo last weekend and enjoyed it immensely.

    • curiousaur@reddthat.com
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      9 months ago

      Poorly optimized? They run better on PC than PlayStation. Horizon zero dawn and FF7 remake run beautifully on the steam deck. A handheld.

        • Albbi@lemmy.ca
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          9 months ago

          Why are you setting your resolution to 4k for a 1280x800 display?

          • PlasticExistence@lemmy.world
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            9 months ago

            I never said I was. The PS5 runs at that resolution. The question was asked why would anyone buy a PlayStation if the games find their way to PC. I gave reasons why someone might want to buy a game on PlayStation anyway. Higher resolution than the Steam Deck is capable of (handheld or docked) and ray tracing are good reasons why. That’s in addition to the release delay and their sometimes bad performance on PC.

        • curiousaur@reddthat.com
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          9 months ago

          Yes, of course the steam deck doesn’t outperform a PlayStation 5. I said the games perform excellently and look great on handheld. They are very well optimized on PC.

          • PlasticExistence@lemmy.world
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            9 months ago

            But your original question was not if they will play on Steam Deck, but why someone would choose to buy those games on PlayStation instead of PC. Aside from the original reasons I laid out, higher resolution is another good reason why.

            As an example of when games ported to PC are not as great as PlayStation games, here’s an excerpt from an article about The Last of Us Part I:

            Even Naughty Dog itself had severe issues getting the game to run at 60fps, which required maximizing the CPU and GPU with a triple buffered rendering pipeline, and suffice it to say that porting to PC is an even greater challenge than that PS4 port.

            Many of the problems at launch would cause crashes – often. I counted 12 separate crashes from starting the game until meeting Ellie, and this was on an AMD GPU which, unsurprisingly, this game favors. Nvidia players had it worse, or at least based on my testing with an RTX 2070. The main cause stems from memory limitations as you exceed the VRAM requirements, which then bleeds out into the shared graphics memory within your system RAM, causing hard page faults, reduced performance, and increased CPU demands alongside other memory related issues.

            https://www.ign.com/articles/the-last-of-us-part-i-pc-vs-ps5-vs-steam-deck-performance-review