Considering how buggy the release builds are I can’t believe they’re having that much fun.
Forget the release builds. Bethesda full releases are usually buggy as hell. Fallout 3 and Skyrim on PS3 were nigh on unplayable at release.
I don’t know why anybody downvoted you, but by release build I think we are talking about the same thing.
My comment was basically I don’t buy Bethesda products until they’ve been on the market for at least a year because they’re so fucking buggy and I know they’re going to go on sale anyway.
on PS3
Found the problem.
Bruh Skyrim released 2 years before the PS4. FO3 releases 5 years before the PS4. If Skyrim had issues running on PS3 on release it shouldn’t have been released for it at all. This isn’t a Cyberpunk 2077 situation where they could have just gone with a current gen release only.
If you were taking shit about consoles in general versus PC then carry on.
If you were taking [sic] shit about consoles in general versus PC then carry on.
Always. 🤌🏽
Your original comment is still oddly accurate. The PS3 version was buggier than the 360 version and more prone to memory issues.
But, yeah, definitely get the PC versions of Bethesda stuff, wait for the complete edition to go on sale, then grab the unofficial patch before so much as starting the launcher the first time.
Or, just don’t fall for that “consoles are better than PCs” bullshit at all. Don’t mistake “convenience” for what it too often is: molding you into a target, captive audience member. (Or worse, a slack-jawed “brand loyal” simp) 🤌🏽
Damn you had to [sic] me. I’m getting fed up with this phone, the keyboard has gone to shit recently.
No judgement, honestly. Just not my words. 🤓🙇🏽♂️
“love the game even with half of the textures and t-shape npcs!”
“Developers, who aren’t allowed to be critical of company, are having fun.”
As much as I want this to be true, I’ll have a hard time not filing this under “GRR Martin and Patrick Rothfuss cowriting a new series” level of believing it will finish any time soon.
And what are the odds it’s running on the zombie of Creation engine again? That was just delightful for Starfield.
please learn from your mistakes, i want this to be good, i really do.
Starfield killed all my hype for Bethesda’s future releases. Every step forward comes with a dozen steps back.
How long ago did Starfield come out, like 6+ months ago? And they’ve basically added an eat button back from previous games on the same engine, then left it to rot.
I can’t believe they are already trying to market ES6 and DLC for Starfield without even fixing that trash game first.
Bethesda’s M.O. has always been to release a playable, if not bare and buggy, sandbox and let the modders liven it up and smooth out the experience. The only thing that’s changed is that Starfield is fundamentally not a good game that modders aren’t interested in messing with and would need almost a entire rebuild to get to that point.
I partlially disagree because Skyrim was a fun game without mods. Mods gave it more replayability and elevated it to its iconic status today…but yeah, still a good game (at the time) without them!
Nah, their earlier games had spirit. Oblivion is still one of my favorite open world fantasy games to date.
Starfield is just a soulless recycled scrap for money and hype.
Bethesda also haven’t released the mod kit either yet.
I’m inclined to agree. I don’t hate starfield, I really don’t. It may be obvious to others, but I’ve been trying to nail down why. I think a big part of it is the space travel. If a mission isn’t confined to a planet- hopefully an interesting planet, then you find yourself hopping from planet to planet- which means loading screens every time you jump- which kills any momentum that I personally feel. Sure you had to load if you fast traveled in fallout or elder scrolls, but you COULD walk across the map of the whole game if you really wanted to
without me thanks. Morrowind’s Bethesda is apparently long dead