JPDev@programming.dev to Programmer Humor@programming.dev · 4 months agoAny Volunteersprogramming.devimagemessage-square18fedilinkarrow-up110arrow-down10
arrow-up110arrow-down1imageAny Volunteersprogramming.devJPDev@programming.dev to Programmer Humor@programming.dev · 4 months agomessage-square18fedilink
minus-squaresome_guy@lemmy.sdf.orglinkfedilinkarrow-up5·4 months agoHe already did the hard part! Why won’t you lazy fucks implement his great ideas?
minus-squareRagdoll X@lemmy.worldlinkfedilinkarrow-up6·edit-24 months agoIt is, in fact, very easy to code a game! from pygame import game game.load_player() game.load_enemies() game.load_audio() game.run()
minus-squareoce 🐆@jlai.lulinkfedilinkarrow-up4·4 months agoI’m glad that there’s no micro transactions nor loot boxes.
minus-squarebitwolf@lemmy.onelinkfedilinkarrow-up4·4 months agoThat’s in game.load_dlc() we opted not to include that until our game is already beloved on steam.
minus-squareCancerMancer@sh.itjust.workslinkfedilinkarrow-up1·4 months agoMake sure to add mandatory EGS accounts later.
He already did the hard part! Why won’t you lazy fucks implement his great ideas?
It is, in fact, very easy to code a game!
from pygame import game game.load_player() game.load_enemies() game.load_audio() game.run()
I’m glad that there’s no micro transactions nor loot boxes.
That’s in
game.load_dlc()
we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.