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Joined 1 year ago
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Cake day: June 12th, 2023

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  • but I generally see suicidality as a symptom of something else. If we can improve the “something else,” the suicidality improves or even goes away in the vast majority of cases.

    If it was as easy as that she would never have gotten her request approved. It is extremely rare for someone at her age to have her euthanasia request approved on account of mental issues. Hell, it is near impossible to get your request approved for this at old age, let alone when you are in your 20’s or 30’s. So please be careful with comments like this, as having exhausted all available treatments is a prerequisite and there are a lot of them. Mental healthcare in the Netherlands is in a fairly shitty state thanks to 20 years of budget cuts and ‘let the market solve it’-policy, but it is not so shitty that we just resort to killing off troubled people.

    If medical professionals would even have had the slightest feeling that there was a way remaining to get her some semblance of a normal life, she wouldn’t have been eligible.


  • Actually both options are possible here in the Netherlands, it’s a matter of preference of the patient. In both cases a doctor will be present, whom will also supply the drugs if a patient chooses to take them themselves.

    This case is incredibly rare though, it is already extremely hard to have a euthanasia request granted for mental issues at an older age, let alone someone so young.

    A bit more background on ‘the aftermath’ by the way, as the article doesn’t mention that: after the euthanasia has taken place a coroner will establish that this was indeed the cause of death. Once that is done the public prosecutor needs to give permission before the remains may be buried or cremated.

    Also, the coroner will send the report of both the physician who approved and performed the euthanasia and that of the SCEN-doctor, who performed the obligatory 2nd opinion mentioned in the article, to a special committee that will check if everything went by the book. Not only the procedure leading up to the euthanasia, but also the act of the euthanasia itself. If there are doubts about whether or not all means of treatment were exhausted and if there really was undue and indefinite suffering, or if there are any doubts if the patient really wanted to go through with the procedure at ‘the moment supreme’, a doctor can be held accountable for that. Fortunately that is rare, as the whole procedure is not taken lightly.


  • The early Lenovo period W series were (imho) very good as well, still have my W500 series which is built like a tank. Survived years of college, years of lugging it around to customers and data centres and having somebody spill a full cup of coffee over it (yes, the drain holes do work!). It only required replacing of the monitor cable once, which was a pretty easy thing to do. Unfortunately the CCFL backlight has lost quite some luminance by now, but guess after 16 years that is to be expected. Can’t get myself to part from it though, so many memories attached to it.






  • Aganim@lemmy.worldtoSelfhosted@lemmy.worldSelf Hosting Fail
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    7 months ago

    Isn’t dendrite formation and the shorts they can cause a much bigger concern when dealing with old batteries that are being charged 24/7? Asking a genuine question here, so please don’t shoot me if I’m wrong. 🙂 I’d love to hear more about the most common failure modes and causes for li-po/ion batteries.






  • Aganim@lemmy.worldtoPatient Gamers@sh.itjust.workspatience
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    10 months ago

    The novelty was the story in FPS.

    For me Unreal already filled that place. Of course HL amped it up to 11, but Unreal already had decent story elements for that time. I loved how you could track the fate of fellow survivors over multiple levels at several occasions. The lore strewn around. Reading the log of a guard who you just blew to smithereens and finding out they were handed a crap posting, making you almost feel sorry for him.

    The way and scale of how HL handed the story was absolutely novel and something else, but it most definitely wasn’t the first to include story elements.

    Before Half Life, all you have to do is to shoot every moving sprite and grab keys to open doors.

    Most definitely not true. Just from the top of my head 1997’s MDK springs to mind and the before mentioned Unreal also had nothing to do ‘with shooting sprites and collecting keys’.