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Cake day: July 8th, 2023

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  • I got the Resident Evil bundle from Humble and decided to finally give RE2make and RE3make a go. But before that, I replayed the original games on my PS1. The last time was quite a few years back… I remember learning English by playing RE3, lol.

    Short review of each under spoiler (although they are very much spoiler-free)

    spoiler

    RE2 was a lot more… Boring than I remembered. Rooms are static, encounters are scripted, zombies are not really aggressive, and ammo is everywhere. I remembered pretty much nothing of the game outside of the main gist of the story and a few puzzle solutions, so it was an almost blind run. However, I still finished all scenarios with the item box overflowing with ammo and herbs, and I only died once at the beginning of the first scenario while I was still getting accustomed to the controls.

    Despite the criticisms, it was still fun. The story was better than I remembered! At least Claire A + Leon B, which is more intertwined and definitely better written. Leon A + Claire B is a lot more straightforward, features fewer interactions between the cast members, and even has a glaring continuity error. Gameplay is pretty straightforward, fairly predictable, not many jumpscares - and it’s difficult to be frightened when you have enough ammo to clean the entire RPD station twice and keep some spare - but I had fun throughout.

    The “zapping system,” as it’s called by the fans (basically the actions in the A scenario carrying forward in the B scenario), is greatly exaggerated. I can only remember three instances of choices carrying forward (using the cord in the eastern or western wing, leaving the machine gun or the item pack or both to the B character, and registering both characters’ fingerprints to open the secret door in the lab). In addition, the two A scenarios and the two B scenarios do pretty much the same thing and fight through the same rooms with slightly different item placement and enemy encounters. I honestly don’t think there’s enough “meat” to justify playing both scenarios with both characters unless you’re an RE fan and want to see everything the title has to offer. For the others, I’d recommend playing Claire A + Leon B and calling it a day.

    Each scenario took about 2 hours to finish, so it took me 8 hours to complete all four scenarios and 100% the game.

    RE3, on the other hand… Holy shit. Zombies RUN, Nemesis RUNS, and there’s a lot of randomization involved in how items and enemies spawn to always keep you on your toes. Sometimes it’s zombies, sometimes dogs, crows, or hunters - and maybe there’s the Nemesis thrown into the mix as well! The rooms are a lot more dynamic as well: while traversing the same rooms back and forth in search of the key items necessary to go forward, zombies keep pouring in, smashing windows, car doors, and even respawning after being killed. Compared to RE2, where a “cleared” room would stay safe until the end of the game, RE3 always makes a point in reminding you that the dead are in control of the city, not you.

    There’s a decent amount of choices scattered throughout the game that alter how the events unfold, but as with the scenarios in RE2, I don’t think that the changes warrant a second playthrough unless you are a diehard RE fan. Fighting the Nemesis at the RPD entrance allows you to retrieve the STARS card earlier than intended; finding Carlos in the Restaurant or in the Press Office triggers a different Nemesis encounter; and the ending of the Clock Tower and Dead Factory is slightly different depending on your choices. There are other choices as well (some are spelled out by the game, while others are triggered depending on which location you go to first), but for the most part, it’s just a slightly different cutscene and that’s it.

    Where the game shines, however, is the freedom of choice that the player is given. You can choose the order in which you explore different locations to retrieve key items; you can craft different ammo (and even specialize in one, giving you the ability to craft improved ammo for a specific weapon if you so wish); you can run from the Nemesis or fight it for additional rewards; and with the randomized enemy spawns and placement, even dying and reloading feels like a fresh experience. The improved controls (including a quick 180 turn and a tricky dodge mechanic) are the cherry on top.

    The story wasn’t as interesting as RE2’s, in my opinion. Although I enjoyed the characters, the Ada-Sherry-Annette dynamic from the previous game was more fascinating than whatever the deal was with Nicholai. Despite that, I appreciated the throwbacks to RE1 (although I would’ve loved to see more in the RPD; Jill enters the police department, grabs the lockpick, gets out, never interacting with anyone or reacting to anything, which was a bit disappointing) and the additional insight into Umbrella.

    My time count at the end of the game was 7 and a half hours, slightly shorter than the complete RE2 experience, but much longer than each individual scenario (and as I said, most of the scenarios involve passing through the same rooms and solving the same puzzles, so there’s a lot of repetition involved).

    Overall, I’d give RE2 a 7.5/10 and RE3 an 8/10. Both were very much enjoyable and I’d still recommend them to modern players. Tank controls and fixed cameras may take a short while to grow accustomed to, but the entire game is masterfully built around them and they add to the experience, instead of detracting from it. Listening to the sounds and noises to check which enemies are in play becomes second nature, and before you notice it, you are completely engrossed in the game.


  • Never heard of it, but it sounds like it was a great place. Sad to see it fail against established giants of the internet. I would’ve been interested in trying it out before the end.

    I think this is a problem that multiple small realities like this (including Lemmy) are facing. There are people interested in them, but they don’t know them, so they can’t join.








  • I’m confused about what you’re trying to say, because none of those are YT alternatives.

    TikTok is centered on short videos. Twitch is a platform for streamers, mainly for video game content creators. Curiosity Stream is a platform hosting professional documentaries and science shows, it’s great but it has nothing to do with the amateurish nature of YT content.

    All of those cater to a specific niche of YT (YT shorts, video game let’s play, and science channels, respectively), but there’s a huge chunk of content that doesn’t appear on any of those services, but is present and thriving on YT.


  • Your argument falls flat the moment you realize an alternative to YT doesn’t exist because all these bit corporations have spent years either starving off or buying the competition, and they are now happily enjoying the monopoly they have created.

    I don’t expect Google to ever cater to me, and I fully expect them to keep their war going against AdBlock. It’s their job to make more money, after all. But the point is, it’s their job, not mine. I’ll keep doing what I think I rightfully deserve, which is, watch a few videos without the hassle of ads provided by the big corporation that has taken my data without my consent, sold it to the highest bidder, and made a fuckload of money off it.


  • I’m not a freeloader because Google is already making a profit off me by profiling me. They are just being greedy and asking for more. If you are happy donating your hard-earned money to the trillion-dollars corporation that’s exploiting you, good for you. I am a sane individual and I’d rather put that money to good use. In fact, by donating to the WWF, I’m spending less money yearly than a YT premium subscriber, and I’m making someone happy that deserves it more than Google’s sleazy investors.


  • Google is already making millions by profiling its users and stealing their data. All these YT changes are not caused by them losing money, but by them not growing enough to please their (multi-millionaires) investors.

    (1) I’m not shedding any tears for a corporation that’s big enough to have more money that I’ll ever see in ten lifetimes.

    (2) I’m not paying for a “Premium” experience to allow them to keep profiling me (and thus gain more money). They are already gaining money off me, they don’t need my premium subscription.

    (3) You should stop arguing in favour of exploitative big corporations that don’t even know you and are probably actively exploiting you in this very moment.



  • Same for me. I browsed Reddit exclusively for a bunch of small but active communities about books and niche games or shows. Most of those either don’t have a place on Lemmy, or the place they have is a ghost town. Too little posts, and even fewer engagement. I frequently see posts with upvotes in the single digits and zero comments.

    I don’t plan on going back to Reddit, but at the same time I don’t think that Lemmy is a valid substitute yet. Maybe it’s also a problem of discoverability? Like, I heard of Lemmy during the APIcalypse, but I’ve never seen it mentioned anywhere else, and I don’t know how a normal person looking for a community online is supposed to find Lemmy, or even learn the existence of it.



  • I live in Italy. Most of our cities are at least one millennia older than yours. I live in a small town in the middle of nowhere and it’s still a few centuries older than the USA as a whole.

    Our cities were definitely not designed with public transit in mind, yet we have a somewhat consistent public transit everywhere (although it could definitely be improved in lots of places, including my town). For example: excluding a small car trip to the nearest train station, I travel to my work place (in Milan) exclusively with public transport.

    Why can’t US cities do the same?