Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Joined 8 months ago
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Cake day: October 25th, 2023

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  • That’s what I really love about the Witcher and its writing, there aren’t very many characters that I can think of that don’t have many dimensions to them. And every decision you make isn’t good or bad, just different. Even the love interest you can completely turn your back on and for understandable reasons. It’s just phenomenal writing that doesn’t exist in any other game of its caliber imo


  • I actually haven’t played the other two since they’re both very old games at this point but I do plan to try them out. Witcher 3 seems like it mostly stands on its own and you won’t be missing anything too huge when it comes to the story and characters from the other games. That being said, its a situation where knowing the prior games helps and you’ll understand the relationships better. If you bounced off of the first one though, my recommendation is just to at least read up on the characters and major events of the first two. Maybe watch a game movie if you can find one. I went in completely blind into the third game and it turned out fine so really you can’t go wrong, don’t let the prep for playing the game stop you from actually playing it.



  • I have many choices but here’s a few that really stand out to me

    1. The Witcher 3: Blood and Wine If you’ve played just the base game of Witcher 3, you’ve missed out. I decided after playing the base game and waiting for a couple years that I’d go back for the DLC. I spent upwards of 100+ hours with this game on the hardest difficulty and the story in the base game is long, engrossing, and whimsical. But at the end you aren’t really completely satisfied despite several moving moments. Enter the DLC of Blood and Wine though and now you’re basically in The Witcher 3 part 2. This is where you leave the baggage of the main game behind and play out the best ending to any character I’ve ever seen. It’s full of adventure and new sights to see, its full of interesting characters to meet, and it captures the sense of love that Geralt has for the other characters. I legitimately cried at the end of the epic adventure when you sit down next to Ciri and just… realize that its over. Every good book I’ve ever read makes you really feel an empty heart to see the last page and read the final words on it. It felt just like that and I was sad to leave that world behind.

    2. Kingdom Hearts Series Just an incredible game series that appears almost made for children but turns into a very convoluted and at times extremely beautiful story. Whats so wild about it is that the story is somewhat complex but the emotions throughout are so simple, pure, and understandable. It gets to the core of what we all feel and makes cartoons of our emotions and never leaves that space. And the music matched with those emotions is just the purest art.

    3. To The Moon Its short, its sweet, it has great music, go play it and bring tissues. Its a sad tale with very simple gameplay but I listen to the soundtrack once in a while to this day and I never stop thinking about the themes of this game. What exists in this game is so thoughtful, thought provoking, understandable, and most importantly human. I can’t discuss the story at all without spoiling it but just go play it. It takes a few hours and I recommend never leaving your seat for the whole thing. You can probably even just watch it be played on youtube without commentary and get 95% of the experience.


  • Honestly the game play is very dated but nostalgia would go a long way to grease the wheels of this game to make it more entertaining. But I wouldn’t recommend playing on the harder difficulties and I wouldn’t play it on PC period unless you’re okay with some bad glitches. Either way they’re both short games so you’re really not wasting too much time to play them again even if they’re disappointing somewhat. It’s also still very fun to fling people around in both but especially the first game.







  • I can’t say I share those feelings. While I think the 2D sections are just okay, they’re very short. I also think as far as pacing and traveling between fights, they did about all they could without distracting from the point of the game in my eyes.

    Like yes you can make better platforming or exploration, but that’s not what the overall level is there for. It’s there for scale, setting, NPC conversations, etc. Add too much and you distract from the next fight, add too little and you might as well have a boss rush type game. Fine balance here and this is honestly the best I’ve ever seen a game like this pull off filler time.

    That’s a whole conversation about filler in games but I think it’s harder than people realize to get this right.










  • Really good points here but also I just want to add that Skyrim is very unlike any other game I’ve ever played. Whereas Fallout is shooting, which I’ve played a million times in other games. When I look at the other factors, Fallout has them in spades. Great enemy designs, good locations, great story depth, and the world and themes are phenomenal.

    But at the end of the day you’re right, your interaction with the world is mostly just guns. That’s why people find such enjoyment with melee runs in Fallout I think. Guns just aren’t as engaging but also they kind of encourage you keep your distance from the enemies. Whereas in Skyrim, unless you’re playing with a bow, you’re directly interacting with the enemies up close and personal.

    My advice is basically just to go play fallout and try it with a melee build and maybe ditch the companions. Or maybe find mods that try to add things to the playstyles.



  • I think the high jump could’ve been handled by either holding the jump button down to control the height like most platformers do or by having a system to time the jump in a multi-jump sequence to gain height like Mario 64 used. I also don’t see why a double jump wouldn’t suffice as an unlock in its place.

    This is a key example of what I mean by the nostalgia is holding them back. The moves are mostly copies of BK and it didn’t need to be that way.



  • Oh absolutely, I was going to reference the Gameboy Advance that I grew up on as a part of this phase. Unfortunately, I don’t think those handhelds even got their time in the light that they could’ve had. It seems like they’ve had a long legacy but the DS and GameBoy came and went in but two generations of consoles.

    I mean imagine what we could do with a gameboy today. Or imagine how we could easily transform a modern phone into a DS form factor. We’re talking now about running a modern resident evil game in the palm of your hand. Insane power really.

    All this is largely due to the mobile play stores having no competition or curation. Our mobile games absolutely suck now. There are gems, sure, but otherwise I hate phone gaming despite my phone being my most used device.

    I think you’re absolutely correct though, the DS is the best handheld. Slim, powerful enough, very interactive, and a great game library. I highly recommend buying one and modding it, you won’t regret it.