Also, this is my new signature line, so thanks.
You’re welcome. I appreciate you helping out with normalizing signature lines.
All posts/comments by me are licensed by CC BY-NC-SA 4.0.
Also, this is my new signature line, so thanks.
You’re welcome. I appreciate you helping out with normalizing signature lines.
Nice off-topic comment. Pretty sure by now everybody is aware of that (and other posts) on the topic of using a license.
For many many years even low end Android phones can perfectly run emulated game systems that came out a decade or two after atari, so cpu probably isn’t a bottleneck at all
Yeah, I kind of agree, but I just threw it out there as a possibility, as maybe their code base is really bad and non-performant.
From the article…
It did manage, however, to release a truly bizarre app for iOS and Android devices that requires two smartphones or tablets to work. One device displays the game and the other acts as a controller. It’s a weird idea and, according to Kotaku, “one janky piece of crap.”
The only reason I can think of them doing that is maybe because of CPU overutilization?
Either that, or they wanted to set one up as a game server, and then have multiple phones be the clients. They just forgot to add the feature to let the server run locally on the client.
because its stock continues to skyrocket behind the exciting news that AI will continue to be shoved into every aspect of all of its products until morale improves,
Okay, I have to admit, this made me laugh. Definitely commentary, but still, a good read.
I think it will be impossible for us to asses how much it actually impacts function in real world use case.
Does seem fair though to say that if you have 85% less data input/probes, that you’re losing some to a large amount of fidelity, than an algorithm can only make up so much for.
A potentionally bad analogy, but think of it as a high bitrate versus a low bitrate, for listening to music. The quality of the music will be notably different, but you would still be able to hear both of the songs in their entirety.
At the end of the day, it’s a lack of data that was originally expected for the algorithm to work with, that is now missing.
and the kernel folks just went “it is the kernel, everything is critical”
tl;dr: this is pretty much an elaborate “go fuck yourself” towards shady ‘security’ companies.
Apologies for my ignorance, but could you elaborate?
I’m sincerely not seeing the connection between saying everything is critical as a go fuck yourself towards those companies.
Is it a ‘death by quantity’ thing?
From the article …
but that I have to wait for all the crap I don’t want in the first place.
It comes down to Google telling us what it thinks we’d want, vs giving us what we actually ask for, and the time wasted doing so.
That, and probably punishing people who use ad blockers.
Try Fedora’s KDE spin (which uses Wayland).
I always thought it has the best hardware support.
I run a dual monitor setup, with no issues, and game often.
It’s probably this recent bug in kernel/mesa. https://gitlab.archlinux.org/archlinux/packaging/packages/linux/-/issues/47
You need to downgrade your kernel or wait for the fix…
Confirm that ‘Above 4G Decoding’ and ‘Resizable BAR Support’ is set to on in your BIOS first!
Can confirm, my WoW crashing problem is gone since doing so. At least, I changed two settings, not just the one mentioned (see below).
I had updated my BIOS version recently, and the ‘Above 4G Decoding’ and ‘Resizable BAR Support’ was turned off, instead of inheriting the previous BIOS version setting of them being turned on previously.
EDIT: As discussed above, turning on ‘Above 4G Decoding’ and ‘Resizable BAR Support’ settings in my BIOS fixed the problem.
I had updated my BIOS recently, and the ‘Above 4G Decoding’ and ‘Resizable BAR Support’ was turned off, instead of inheriting the previous BIOS version setting of them being turned on.
Does anyone know why OW2 may be crashing on Arch? I thought it was just me, but I went to protondb and saw more reports. The only solutions I found from historical crashing non-Arch related was for nVidia users, but I’m on AMD.
Any clue why it may be? And, more importantly, what the solution may be?
It crashes shortly after starting if that helps.
Not sure if its related, but throwing this reply your way, just in case.
WoW has been crashing for me too last couple of days, consistently. Launched via Battle.net launcher.
Its weird, but the only way I can get it to not crash is by letting the first WoW session crash on startup, NOT closing the exception error message dialog or the report the crash to Blizzard dialog, and then start up a second session of WoW. That second session plays fine.
I had played first session WoW normally for a week, then stopped to have lunch one day, and when I came back from lunch and started up WoW again, this crashing crap had just started.
I tried using Bottles (both native and flatpak), Lutris, and Steam. The ‘run twice’ trick is being done on Steam (native not flatpak) using experimental. Using Fedora/KDE spin.
Not sure where to report this ‘bug’ to on the Internet. Any ideas?
I’d love to know how to get a refund. I’ve tried 4 times with different prompts suggested in forums and comments. It is in fact worse and not equal to the state it was in at launch.
Try asking again for one.
That video I linked was stating they were now doing refunds. I haven’t tried it, since I don’t own the game (didn’t like the root level access crap). But I’ve also read elsewhere that at first they were not doing refunds but they changed their minds and now they are.
Really happy to see them continuing to improve on their multi-monitor support.
From the article…
On Wayland, KWin can now be configured to pull color profile information from the monitor’s EDID metadata where present. Note that color profile information in EDID metadata is often wrong, so use this setting with caution.
Can anyone speak towards why the EDID metadata is often wrong?
Edit: TY to all who responded.
Now, here’s the part that game publishers conveniently never talk about: distributing games is far cheaper now. We’re usually not shipping pallets of discs that take up loads of space and cost money to physically create, while also having to build in a profit margin for all the middlemen along the way, including for the retailer. We predominantly buy games digitally.
On top of that, gaming used to be niche, now everybody does it. The market is far larger, so they don’t need to charge a lot to still make bank.
Great points! And yes, they’re almost never talked about!
Sony made a social media post. Original date for PsN requirement was June. During the backlash, over 100 countries were delisted. They still are. The current situation is still much worse than launch.
Don’t think you’re representing the situation accurately.
The primary goal was to not have to create a Playstation account, and people can get a refund now from Steam if they want, where before they could not.
Sony can always decide where to sell their products, regardless if there’s a controversy, or just any day of the week and for any reason. We could never control where Sony sells their products.
still expect to do to a rug pull once people’s attention are elsewhere. Oh look, Microsoft is doing a thing now.
Corporations being corporations and trying to rip off the customer to make the stockholder happy is a constant thing (unfortunately). “Viva Capitalism!”, and all that.
But ‘We the People Customers’ ultimately have the control, we control the purse strings. They need the money in our wallets, and we can decide to give them that money or not, based on how they treat us, as customers. They will try to psyop convince you otherwise of that fact, but that fact remains, and holds true.
Its an endless battle/war, but its a good one to fight for. Then they try something the next time, we push back against it. Again.
Nothing changed with Helldivers. The game is still blocked in over 100 countries and people who rightfully purchased the game still can not play it. Sure we don’t have to create an account, but that was annoying -not an actual issue. The real issue was thousands of people suddenly losing access to their game because Sony wants conversion.
Last I heard that problem went away with them backing off of not needing a Playstation account anymore.
And the fact that they backed off the account requirement is a definate win for us.
From the article…
That’s what it comes down to, right there.
Google needs to spend money on people, and not just rely on the AI automation, because it’s obviously getting things wrong, its not judging context correctly.
Anti Commercial-AI license (CC BY-NC-SA 4.0)