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Joined 1 year ago
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Cake day: July 9th, 2023

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  • Yeah thats kind of my point, the money people and the studio had to know they were dropping an unfinished game, but every week of delay is another weeks wages for the people making the game, its another week for the hype train to lose momentum and its a bigger shit sandwich they have to eat if it flops. How many delays do you think the community would have swallowed before we filed it as another Duke Nukem Forever and just moved on.

    The game literally had a quarter of a billion total budget, thats a lot of cheddar to gamble. My point is that mind blowing innovation costs a lot of time and money. If we want these games to be super polished and bug free at launch, the people behind it need to have faith that the money will be there when they do, or we will see more shit rushed to market before its ready to minimise risk.



  • Its kind of a complex thought here so bear with me.

    Gamers as a rule reject preordering, microtransactions, subscriptions and devs releasing a bare bones game that requires massive DLC purchases to get the full experience but at the same time Cyberpunk cost $170 something million to develop and yes CDPR did make bank on it, but the studio and the investors bet BIG on it, its the most expensive video game to date.

    Now I havent played the new DLC (but I will) but it sounds like the game now is the game that they wanted to release then… I personally think we need to get behind the idea that big studios with big ideas arent going to take big risks with big money.

    That if you want CDPR to do Cyberpunk 2 Electric Boogaloo with all the detail, features and polish we want, we need to accept that they arent going to pour a quarter of a billion dollars into a bucket labeled “maybe” and that something has to give if we want developers to push the boundaries and deliver groundbreaking experiences instead of churning out safe investments.