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Cake day: August 3rd, 2023

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  • I made games primarily for Windows which we also compiled for Linux. It is mostly input/output stuff, aka hardware issues. That is, audio issues, input issues, storage issues, dependency issues. Modern game engine mostly handle the rest. It wasn’t such a big deal to fix, but most gamedev lacked experience with Linux, and most projects are already over budget and late, so fixing Linux for an extra 2-5% of sales didn’t make much sense at small scale. Proton kind off fixed all of this tho.


  • of all the games released on Steam in 2022, only 70 have hit the million dollars threshold. I think it is misleading to bundle all “indies” in one big basket. Those 70 games can afford to pay or negociate. Don’t get me wrong, total dick and amateurish move from Unity, but the amount of people around social media who believe game devs can just hit the threshold by accident and become unprofitable is ridiculous. Current gamedev here and ex Unity employee. It is worth denouncing Unity and fighting for our indies, but understand that this affect the 0.01%, literally. 70 games out of 6000 released games on Steam in 2022. Sure most games are shit and w/e, but you get the point.




  • My buddy works in a bank and they spelled it out loud that the return-to-office was in fact because of real estate, and making sure that the restaurants and business located in the same building had customers. He was admittedly pretty pissed. Makes you realize the futility of it all, all those useless jobs and useless commute. Do society really needs us to work, or are we used as pawns to pay for parking, over-priced coffee and to inflate commercial real estate value. Back to my buddy, he vowed to never ever buy anything in that building again lol.



  • That is sort of the issue when mixing good conscience with capitalism. Either the goods are valued at what we’re willing to pay, or either they’re valued at what we think the profit margin of the business should be, but mixing the two ultimately leads us to fall for PR crap. Business are quick to gather sympathy when the margins are low, and we fall for this PR crap, but then as soon they own a part of the market it turns into raising the price as much as they possibly can.

    That being said, Amazon became what it is because Bezos was hell bent on not rug pulling customers, at least in the early years, so it is possible they would decrease prices eventually to gain market advantage, that’s their whole strategy.



  • Elderos@lemmings.worldtoTechnology@lemmy.world*Permanently Deleted*
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    1 year ago

    Yes, very much. Unity has an army of highly-paid developers, some of which are behemoths in the industry and built other highly-regarded technology. It could be done, I mean, I don’t think Unity was particularly efficient spending its internal resources, but it is gonna take a while for other open-source engines like Godot to catch up.







  • I am not defending the absolutely awkward pricing model of Unity.

    Do you think we should also give them a flat 30% then? 1/3 of your gross is massive, and we could argue Unity is just as important in the execution of your game.

    As far as I am concerned the comparison with retail does not hold. Retail runs on thin margins. Steam on the other hand is absolutely massive and afaik is one of the most, if not the most profitable business per employee in the USA. It is absolutely greed. They have nice features but we’re all forced to pay whether or not we use them. But of course this is Gabe, the guy who tried to replicate 1:1 the absolute horrible business model of MTG on digital. Billionnaire gonna billionnaire.