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Joined 2 years ago
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Cake day: October 24th, 2023

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  • I got one I’m betting we won’t find on here yet…

    Alone in the Dark 5, an incredibly ambitious game that fell short, but had some great ideas.

    One of which was how that incredible soundtrack by Oliver Deriviere drove this particular playable sequence, 59th Street .

    The whole soundtrack done in conjunction with “The Mystery of Bulgarian Voices” is absolutely stunning for an action-horror title.

    It was the best part of the game and an incredible example of meshing soundtrack with cinematic gameplay.

    . . . actually? All the stuff he does is freaking awesome, so see/listen to his other titles like:

    • Remember Me (Awesomely underrated!)
    • Obscure

    Other (lesser known / thought of?) good soundtracks off the top of my head:

    • There Came an Echo (by Big Giant Circles. So good they used the theme in Stranger Things! Season…2?)
    • Anything by Supergiant lol.
    • Oni (bungie / rockstar)
    • FTL
    • Metro 2033, Metro: Last Light, Metro: Exodus
    • Deus Ex: Human Revolution
    • X-COM: Enemy Unknown and X-COM 2.
    • King’s Quest VIII: Mask of Eternity

    I’ll probably add to this if I think of any more. :)





  • I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today’s hardware you barely even notice the loading screen.

    It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)