• 2 Posts
  • 69 Comments
Joined 1 year ago
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Cake day: July 8th, 2023

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  • They could set up an account on one of the larger well established Canadian instances or even better start up their own.

    Both of these options have their pros and cons, and I think it is important to explain these well to the council if you want to have any hope of convincing them.

    A line of argument that has had some success in Europe is what has become known as “Digital Sovereignty”, basically a fancy term for saying government should control its own infrastructure. So you might want to sell it as an easy way to have a permanent archive of public communication and a method for it that is under their direct control, rather than as a way to find more engagement.

    As others have said self hosting has a maintenance and moderation overhead, but this can be lessened by running an instance together with other cities while still retaining most of the benefits of self hosting.

    Seeing from the linked cross-post that this is about Port Alberni, and considering that http://portalberni.ca/ returns an empty reply while https://portalberni.ca/ lets me know I have been geoblocked because I’m outside of Canada and the US, I’d say you have an uphill battle before you though. These people made a website (probably paid for it, too), and then killed much of its use by geoblocking most of the world.

    Good luck.


  • android auto

    First I heard of this, but since it seems to be just some software that runs on the hardware of car manufacturers it seems rather unlikely. But very theoretically possible, if the car manufacturer was using default process scheduling in a CPU constrained machine and now switches to real-time scheduling in an update. But that was possible for years before this news, the code has just been mainlined to the default kernel now. If the car manufacturer cared about that they would probably have done it already with a patched kernel.







  • I think the problem might be your PostUp/PostDown lines have an in-interface (-i) but are missing an out-interface (-o) for the forwarding. Try this:

    PostUp   = iptables -A FORWARD -i %i -j ACCEPT; iptables -A FORWARD -o %i -j ACCEPT; iptables -t nat -A POSTROUTING -o ens3 -j MASQUERADE
    PostDown = iptables -D FORWARD -i %i -j ACCEPT; iptables -D FORWARD -o %i -j ACCEPT; iptables -t nat -D POSTROUTING -o ens3 -j MASQUERADE
    




  • Right so WhatsApp and messenger are gatekeepers and they must allow interoperation with who anyone who wants to ie me running my own signal instance?

    There are several stipulations on interoperability in the new regulation (Ctrl+F “interop”). To my understanding it is stipulated that they have to make interoperability possible for certain third parties, but how to go about this is not exactly specified on a technical level - meaning the specific way to implement this is left to the gatekeeper. So your Signal server may or may not be able to depending on how exactly they go about this.

    They also need to interoperate with signal hence if a works with b and c works with a why wouldn’t b work with c?

    No they need to enable interoperability period. Says nothing about Signal (the software) per se. Meta has announced they plan on implementing it based on the Signal protocol (not Signal messenger software, not Signal server software).

    Cos if thats hoe it works or if im not allowed to interoperate with WhatsApp or messenger in the first place then this juat seems like its handing the monopoly away from the companies to the government and giving the people fuck all.

    To my knowledge the aim of the regulation is exactly that, to allow anybody interoperability with these “core platform services”. The status quo is that the regulations has been announced by the EU, it has gone into effect, and Meta has announced how they will implement interoperability to comply. Once the implementation is available and then found lacking in regard to the regulation it would be up to the affected third party to sue Meta over it.








  • That’s not really contrary to the point, but orthogonal to it.

    What? According to the article based on which we are discussing this news that is the point (allegedly). And it is unrelated to your point yes. I’m not entirely sure where you even came up with your point to be honest.

    Your argument is the same kind of “consumer rights” argument that I’ve seen everywhere on the internet, because you are implying that there is material harm to the people of Vietnam caused by Steam’s banning. Which is a fairly specious argument. It’s the loss of a luxury item. No one is materially harmed by it.

    I guess the consumers, i.e. the people of Vietnam in possession of this luxury item, would disagree with that assessment. Especially if they have sunk significant finances and/or time into their Steam account.

    It’s not like Vietnam banned insulin.

    Nobody said it is?

    And while you may not use the same language, you are effectively saying that every consumer on the planet should have free access to the best products available for whatever “thing” they want. In this case, video games.

    Again, what? I’m saying people will want to keep access to something they already paid for, their games on Steam and the according metadata like savegames, multiplayer access, and such. Not sure how you managed to pull this interpretation out of what I said, but be assured it’s incorrect.

    It’s a de facto argument for free market economic policies.

    Since the whole logic chain that led you to this conclusion was already riddled with errors from the very beginning this is simply a non sequitur.


  • But if the Vietnamese video game industry is actively harmed by Steam, an American company, using its vast resources to outcompete Vietnamese publishers, then what is your opposition to this that doesn’t encompass a de facto defense of free market capitalism?

    Not GP but the article didn’t say that Steam outcompeted local developers by “using its vast resources”. On the contrary, it alleged that local developers cannot compete on Steam with international developers, because those do not have to apply the local regulations:

    Citing it as “an injustice to domestic publishers”, Vietnamese studios reportedly say that local game development “will die” if Steam is able to keep releasing games without the same government scrutiny as domestic games.

    A somewhat shaky argument considering that the same is true for many other countries applying their own local regulations, which Vietnamese developers do not have to follow.

    But anyway, what is my opposition that doesn’t encompass a de facto defence of free market capitalism? The damage to the users. What about all the Vietnamese people losing access to Steam’s online features, which are arguably necessary nowadays for many games, especially multiplayer ones. And for what? To benefit Vietnamese businesses? Not very socialist of you comrade Vietnam. *smh*

    In any case, this is all pure speculation at this point, since both parties have yet to make a statement about the situation:

    At the time of writing, there’s been no formal word from Vietnamese authorities or Steam about the “ban”, […]

    That said, my current head cannon goes something like this:

    Vietnamese devs: Dude, these regulations on games are killing us. We can’t compete on Steam with games like these.
    The Party: Okay we hear you. *bans Steam*
    Vietnamese devs: Wait, what? (← we are here)

    Edit: formatting