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I haven’t watched it since about when this clip of the opening was first uploaded, but I recall a lot of the emotional beats getting undercut by long bits of dialogue interrupting the events of the show.
For instance I remember some fight where it felt like every time someone started speaking all of the other characters stopped everything they were doing as if waiting for their turn to do something. Which wouldn’t have been so bad considering you don’t want the camera to miss the actiony bits but it took so much time for anyone to say their line that it was distracting.
Again, haven’t seen it in a long time so I may be misremembering, but that was the impression I got from my initial viewing.
I just played through the entirety of Storyteller in one sitting but had a riot of a time with a few friends. I think I spent about 2-3 hours finishing the campaign and will probably spend about another hour finishing the last of the achievements when I next take a crack at it.