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I like when games are difficult. I don’t think every game needs to be so easy every gamer can beat it.
I like when games are difficult. I don’t think every game needs to be so easy every gamer can beat it.
No worries mate
How does this law favor fast fashion? it seems the opposite
No he didn’t? He said it will have consequences for Ukraine. It’s his job to worry about that.
That would be a much better comparison if it was artificial intelligence, but these are just reinforcement learning models. They do not get inspired.
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I’m so happy this is becoming more mainstream. Huge props to people like NotJustBikes for such effective propagandizing.
It is difficult though. Godot has been in development since 2007. It was not FOSS until 2014. It is still way behind Unity and Unreal Engine in many ways, which have been around since 2004 and 1995 respectively.
You aren’t paying creators, you are paying executives and middlemen.
Happily, not really. I pay for YouTube Premium, but I don’t like the monopoly they have and disagree with a lot of their decisions. I’d rather have a different economic system.
But yeah, I’d be willing to pay for the subscription in that case, even if I end up pirating most everything to get a better service.
Does it? Haven’t seen that and am in the European Union
When you save an odt from Word and open it in OpenOffice, the formatting is usually all fucked. At least that used to be the case. A pdf comes out right on the other side.
That would be cool, but there is no good way to donate directly to the people contributing to the media you consume.
Like I said, subscriptions barely matter for the artists on those projects. Actors and animators generally get no royalties from streaming.
I wish there was a way to support the production, actors, writers, vfx artists, animators, etc. of good shows adequately while getting the piracy experience. This system really just fucking sucks. Even if you pay exorbitant amounts to streaming services, the people that made the art get jack shit.
Certainly if the developers of those games have the time and resources to invest into it, they can make an easy mode. Not every studio does though. For games intended to be difficult though, they should be balanced around a difficult normal mode, and that doesn’t necessarily mean everyone can beat it.