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Joined 10 months ago
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Cake day: December 29th, 2023

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  • Generative AI doesn’t get any training in use. The explosion in public AI offerings falls into three categories:

    1. Saves the company labor by replacing support staff
    2. Used to entice users by offering features competitors lack (or as catch-up after competitors have added it for this reason)
    3. Because AI is the current hot thing that gets investors excited

    To make a good model you need two things:

    1. Clean data that is tagged in a way that allows you to grade model performance
    2. Lots of it

    User data might meet need 2, but it fails at need 1. Running random data through neural networks to make it more exploitable (more accurate interest extraction, etc) makes sense, but training on that data doesn’t.

    This is clearly demonstrated by Google’s search AI, which learned lots of useful info from Reddit but also learned absurd lies with the same weight. Not just overtuned-for-confidence lies, straight up glue-the-cheese-on lies.





  • The first game has a weird gameplay loop where you get to a city that is very similar to the previous one, have to do a some filler missions (often with no story at all) to unlock the story mission, then do the story mission and move on.

    2-Syndicate are much more continuously story-driven. They all have quite a few collectables, but they aren’t important to experiencing the game.

    The 2 family is mostly set inside cities, while 3 and after have more world around the cities. They also lose some focus on stealth over time, though it still exists in all of them.

    Origins, Odyssey, and Valhalla become much more RPG-lite, combat focused, and require you to do quite a bit to keep up with enemy level scaling.

    Looping back to the root of your question, the 2 family is often seen as the peak of the core series, with 4 (Black Flag) being up with it but different.

    The only downside of the 2 family is that there isn’t much evolution between the three games to make moving to the next game feel like a jump to a new game, but progression is lost each time. It feels like one massive game with weird break points.