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HMM III was the first game I played in the turn based strategy genre. I had never played anything similar really, but I wanted to get into the genre and I decided to start with one a lot of people consider a classic.
My gaming knowledge started with the PS1 era playing games like crash bandicoot, THPS, and others like that. I didn’t get into PC gaming until around 2016 and now games I play are Death Stranding, DOOM 2016, Skyrim, BOTW, CSGO etc.
I’ve tried a wide variety of games besides those, and I truly didn’t know what the game was asking from me until I looked it up. Maybe the game gave me enough and I just didn’t connect the dots in my head. I’m not sure, but all I know is my experience which I struggled with
All I’m saying is that I’ve never met anyone who didn’t understand a game like DOOM or the classic Marios. There’s clearly a difference in language that isn’t as common in modern/more mainstream games. Not saying HMM III wasn’t mainstream during it’s time, but I’ve never heard anyone of my generation who has played it or heard of it
This is just my theory, but with the price of game development increasing so rapidly, I think it’s getting harder for the impatient to cover the development costs and make a profit off shitty games, unless the game has a huge following. Games like COD, Diablo, Star Wars, etc.
For games without that following, I think they are definitely being punished for their bad practices. Like Gotham Knights, Red Fall, Saints Row, etc. Games that cost so much that they have potential to shut down studios