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Joined 1 year ago
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Cake day: August 7th, 2023

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  • don’t know why you’d want to? you may trust your dns server but without dns over https the dns requests themselves are sent plaintext and are vulnerable to man-in-the-middle attack. with dns over https the dns requests are encrypted and that encryption would have to be broken for a MITM attacker to see your requests. more security is better and dns over https costs virtually nothing to use in terms of cpu resources.

    edit: oh do you mean whole system mullvad VPN? if so, then yeah dns over https doesn’t really help much but it’s also still a case of why bother turning it off when there’s no benefit to it.


  • linux typically won’t hard freeze on errors like that no matter the distro. it can, but rarely. being an all amd build i suspect there’s some cpu bios feature auto scaling core clock or voltage and in my experience ryzen cpus need to have a manually set stable clock and voltage to perform properly no matter the os. try checking your bios and disabling any powersaving or auto-scaling features for your cpu and manually set it for stock clock and voltage. you may need to look up what these values are as the bios might not have a default value for you. this might not be your issue but it’s worth trying. good luck!















  • yeah sure. there’s the connection level of each knot itself, with higher levels giving you more chiral bandwidth and i’m pretty sure gives you higher numbers of online structures in that area too, but i’m not certain about that.

    other than that tho there’s bridge contracts which state they give you a stronger connection to that player so you both share more of your structures with each other. i actually forgot about that until the last few days and after adding the max 30 contracts i def have more structures.

    i also suspect that if you like online structures actively rather than just letting it get a like when you use it the game gives you more other players and structures as well, but i’m not certain on that one either. it makes sense to me what with the ‘likers get liked’ sign mechanic and how the amount of likes you can get overall is a skill to improve as well as your time to give likes increasing with skill as well.


  • online stuff smattered everywhere. plenty of people still playing and i imagine a good handful also snagged it like i did when epic gave it away for a day. there’s also older stuff like well placed safe houses and joke bridges on flat land or mountain peaks that have an insane number of likes so they must’ve been there for years.

    also there’s a page where you can see the players you’ve interacted with, your likes for them and their likes for you and it also shows last login date, and most of mine are online recently like me with some maybe last logged in in january, or late last year. i did see one who hasn’t played since '22 but they’ve still got stuff in my world, too, so i think there’s some playtime syncing where a bridge or whatever might actually be destroyed in their game if they logged in today but since it was there from hour 5 to 25 of their playthrough you’ll get it at hour 5 and will stay if you repair it unlike they did. but that’s a guess.

    edit: for quick reference when you log in you get a summary of people liking your stuff and yesterday i saw “75 players are pleased with you, 7328 likes”. so definitely still active. also no spoilers but there are a game mechanic or two that affects how many other players you are connected to, so your actions in game can determine how many people’s stuff shows up, as well.


  • got death stranding when it was free for a day on epic a while ago, been playing it for the last few weeks pretty nonstop and just finished the story. i’ve always been a kojima fan for mgs but oh my god this is magnificent. an absolute masterpiece, imho. i get it’s not for everyone but i’ve had a blast and may immediately do a very hard offline second playthrough. definitely recommend, especially if you can grab it free or heavy discount.