For many people, socialization is a core part of gaming, and Discord is far and away the most common platform for that socialization.
For many people, socialization is a core part of gaming, and Discord is far and away the most common platform for that socialization.
Timberborn! It’s a city builder about beavers, the primary conceit is that there are periodic droughts that can and will kill all your beavers if you haven’t saved enough water.
Because cross-platform apps inevitably feel out of step with the OS they run on. Native apps can use system components and behaviors and will almost always run better because they don’t need to be wrapped in a cross-platform framework. Admittedly a platform-locked app isn’t going to be a universally perfect Lemmy app, but it can certainly be a platform-specific perfect Lemmy app.
With no disrespect to Voyager, its devs, or its users, this is why I can’t use that app despite its impressive feature set and high level of polish–the ui feels fundamentally wrong on iOS, and the fact that it’s a very direct Apollo clone but not written in native swift makes it feel like a knockoff.
I really appreciate how FromSoft does achievements–theirs are the only games I ever really go for the 100%, since that usually entails simply playing and mastering all the content that they have prepared. Achievements like “beat the whole game under x arbitrary condition” or “get this super specific scenario to happen” just aren’t that interesting to me, but “beat every boss, collect every important item, visit every area” I find very satisfying.
Finally got around to starting Sekiro a month ago and 100+ hours and five runs later I’m wondering why I waited so long
It’s not a matter of what people can use, but what people do use. Like it or not, Discord is the de facto standard, and it’s a lot easier to install workarounds that make Discord usable on Linux than it is to convince all your friends to switch platforms.