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Does that really matter if there are proper systems to deal with the pollution?
Does that really matter if there are proper systems to deal with the pollution?
Plungeroo has a fun pinball aesthetic and enjoyable puzzle design.
Galactic Glitch: Infinity’s Edge was better than I was expecting it to be, the rock throwing mechanic is especially fun.
It’s a movie.
There are some tricks you can do to make this one a bit easier. I played on a set seed, first planning a base for it in editor mode, and then copying the entire base as a blueprint. You have to play with biters, but you can set their spawning area to be far enough away that you won’t need to interact with them. I also made a new save file for each major milestone in the base, so if I didn’t reach the end quick enough, I could try to go back to a previous segment that I thought was slow and do it faster.
It really starts off slow, but it feels pretty normal once you have enough technology later in the game. I would always make sure to carry some assemblers and solar panels with me to temporarily place down anytime I would have wanted to hand craft something.
“Worthy” from Distance.
It is still my rarest achievement, with only 0.60% of players having earned it. A lot of the achievements in my rarest achievement showcase were added to popular games years after the peak of the game’s popularity, but were actually quite easy to get. “Worthy” required beating a large level with various unique challenges, and even with checkpoints present in the game, it would often take me hours to reach the next checkpoint at certain parts. I had to follow along with this video at some parts to make sure I was getting through the level correctly, especially the segment from 5:40 to 7:57 which took me about 4 hours to get through successfully.
https://steamstat.us/ shows that it’s down for scheduled maintenance.