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That happens if you don’t have an actual legal team… I am sure they are doing their best, but if you don’t have a lawyer, you can’t do legal texts.
That happens if you don’t have an actual legal team… I am sure they are doing their best, but if you don’t have a lawyer, you can’t do legal texts.
Sorry, no condescension intended.
Your post read like one written by someone with very minimal knowledge about the subject, which might have been a misunderstanding on my part. So I tried to cover the basics before talking about the rest.
There is really no shame in asking questions about something where you don’t have experience. There are far more topics I have no idea about than there are topics where I do have a deep understanding.
So to get on the same page, I’ll summarize what I understood, please correct me if you mean something different.
Is this correct?
We have a few contradictions here.
You cannot have a system where anyone can easily create servers and at the same time have shared sessions based on trust. These two requirements conflict with each other.
Either servers only work with servers they trust, and then you can’t just create a new small server and interact with the network.
Or anyone can easily create a new small server, but then you can’t do anything based on trust, since you never know if that server was created with malicious intent.
Regarding centralized/decentralized you have to differentiate between implementation and management.
All major social networks run distributed systems. If you want to serve billions of users, you need to run millions of servers. These servers are distributed around the globe to give fast access to users everywhere. Chances are pretty high that your ISP has a few racks of Facebook, Netflix, YouTube and Tiktok servers.
Their distributed system is orders of magnitude more complex than everything running ActivityPub combined.
But their system works, because they have tens of thousands of highly paid specialists to make them work.
ActivityPub based services on the other hand have almost no funding and manpower.
Mastodon is the best in this respect. They have 6 people who are actually working on the system.
Lemmy has two developers who earn close to minimum wages.
Kbin has a single guy developing it.
That’s the real reason why the UX is crap.
If anything, ActivityPub and the services running on them are extremely underengineered and underdeveloped.
Btw, there is something rather close to what you seem to want: online forums with Google single sign on.
The forums are not interacting at all with other forums. No federation or anything at all. There are enough commercial solutions that work really well. And with Google Single Sign On you also don’t have to register for each forum.
E-mail. E-mail does support small servers.
Btw, I think you are mixing up a few topics here, so let’s see what you actually want.
So as you see, these concepts aren’t there just for fun, but for a purpose.
There are two issues with that:
Lemmy, or even ActivityPub are designed to be non-GDPR compliant. (Probably not on purpose, but the way it works makes it basically impossible to be GDPR compliant.)
That already exists. The person who created a post or comment can delete it. But it only works sometimes, since federation is constantly not working correctly.
I said: Code changes are easy, all the other things in regards to supporting playing on Linux (anticheat, support requests, testing, …) is hard.
You said: But code changes are easy because steam has libraries to unify distribution.
Do you see the problem here?
What are you going to tell me next? That code changes are easy?
It’s actually not wrong if you look at it in another way.
So there are very real risks attached to a hobbyist-run service with no legal accountability and no transparency at all.
We all know the downsides of Big Tech though, so it’s everyone’s personal choice to figure out which disadvantages hurt them personally more.
Emails also go to other’s servers.
But you could just host an IRC server.
But as soon as you interact with literally anyone (or anyone interacts with you) your data is still replicated on other servers.
And the FOSS system seems to be collapsing right now for the same reason that anarcho-communism only works short-term until someone sees commercial value in it and abuses the system to the limit.
The old embrace-extend-extinguish playbook is everywhere.
And so it’s no surprise that many well-known FOSS developers are advocating for some kind of post-FOSS system that forces commercial users to pay for their usage of the software.
Considering how borderline impossible it is for some software developer to successfully sue a company to comply with GPL, I can’t really see such a post-FOSS system work well.
That makes the babies even smaller.
That’s a good vintage. That one is fine. But it will make your baby smaller.
It sucks a lot when people are so deep in their petty trench fights over brands that they think there is only “Me for this, You for that, You simp”.
I don’t care about Epic and neither do I care for Steam. I buy my games where I get them the cheapest: Key resellers. And I don’t care on which online store the cheapest price lands.
If I was still developing games, I’d deploy them on both or on the one who pays me the most for an exclusivity deal.
With that out of the way: I am only explaining simple backgrounds to people interested to listen.
But sadly so many people fight over an online shop as if it was politics.
Do you fight like that for your favourite online retailer? Or your favourite supermarket chain?
What Steam and Epic do is business. They are no charities. They do stuff that makes them money. So any sane user should see it as a business transaction and buy where the price is best for what you get.
If all other executives would earn as much as the guys from Wikipedia, the world would be a better place.
There’s a difference though.
If the game doesn’t work for (some or all) Linux users, that’s not a big problem from Epic’s POV. They’ll lose a couple users that wouldn’t have been able to play the game without Linux support anyway.
But if the Anticheat faills on Linux, that is a completely different story. Then cheaters would all dual boot over to Linux to cheat all they want. That’s now a problem for the whole game’s user base and consequently for the publisher as well.
Something as low-level as an Anticheat would have to be rewritten almost from scratch to work on Linux and this one really needs to be tested with every possible permutation of installed relevant software. Because if one combination is found where it doesn’t work, you can be sure that the day after every cheater will be running this config.
(Just to check, do you have a background in game development and/or low-level Windows/Linux programming? I got all of that and I can tell you, nothing that looks easy from the outside is actually easy. I think you are vastly underestimating how much work goes into something until it “just works as expected”)
Companies just because they have money doesn’t mean they know what they are doing. And sometimes even less than random people.
Well, if half a million people are guessing on a choice of two options, some are going to get it right. But that’s not due to the insight of the people, but due to numbers.
Every time someone makes the business argument all I can think of Microsoft flopping with Windows Phone despite all their money. Google failing with Stadia and losing opportunity they had with hangouts to imessage. LG bowing out of smartphones. Blackberry and Nokia too late to enter smartphones despite prior dominance. Epic was so late into trying their hand at digital distribution until 2018 when doing it earlier over the past decade would have made entry easier.
These examples really don’t apply here.
Also, there are some other factors in play that you didn’t consider.
Smartphones exploded between 2007 and 2010. It went from nothing to almost everything in just a few years, and those who got lucky and where ready at the right time managed to take the new market. Windows Mobile proves that it’s not enough to be super early. You need the right timing in both directions.
There is no indication that Linux will have >50% market share among gamers within the next 3 years. Yes, it nudged Linux over the 3% mark but at that rate it’s going to take a long while. Also, contrary to smartphones vs feature phones, the steam deck is an additional gaming PC for on the go. It doesn’t replace desktop gaming.
Also, when it comes to mobile gaming, the Steam Deck is a distant fourth between Android, iOS and the Switch.
And even if you limit the scope to x86 mobile gaming, they are by far not the only competitor. There are lots of others, many of them using Windows, who do the same.
And the biggest edge the Steam Deck is it’s value, because Steam subsidizes the Deck with their Store sales. Most people don’t care whether it runs Linux or not.
Did you read the second line of my post?
The code changes aren’t the issue.
Lone indie devs don’t have to care about giving support to players, testing or cheaters.
So sure, if you completely ignore the difficult/expensive parts, the rest is super easy.
Apparently, their cost calculation is different. Also, Fortnite has about 50x active users compared to Apex Legends. That also changes a lot.
Sweeny said it doesn’t make business sense for them and if it will make sense in the future, they will support Linux.
I’m pretty sure that someone who does know their business figures and frequently has to justify them to shareholders has a better overview about what makes business sense for them than anyone of us.
Tbh, I don’t recommend beginners to try out multiple distros in the beginning. Realistically, if you don’t have in depth Linux knowledge already, all you’ll be able to differentiate is the look of the DE and the wallpaper.
I find, too much choice tends to confuse beginners more than it helps them.
So I’d rather recommend something simple like Ubuntu and let them try out the flavours with the different DEs.
Choice is better for later when people actually understand what they are looking for.