![](https://lemmy.blahaj.zone/pictrs/image/F35ZPn4aBw.jpg)
![](https://sh.itjust.works/pictrs/image/ded463ed-d4dd-4c10-9d35-4846a53c8cd3.png)
My plug on Satisfactory is you come for playing around with and making sculptures with conveyor belts, and then stay to play with jump-pads, pneumatic hypertubes and later, trains (that actually carry freight and have a purpose). Also the planet is pretty (and you’re going to ruin it all by turning it into factories).
As with other automation games, it’s coding in disguise, and if you get a buzz from configuring logistics to distribute parts and fluids from sources to processing machines, then this game can take over your life. The two principle schools of players are make it efficient and make it pretty. In the end, you have a giant playground to zoom around in and watch all the parts zip this way and that down conveyors, each with actual purpose behind them.
Until we can find a better way to enforce civil liberties, the striking of illegally obtained evidence in the prosecution of terrible criminals is necessary. That they get to walk free is the point first as a penalty to the state (that now a monster remains at large) and second as a penalty to the public for allowing the state to let its agents abuse their power.
If neonazis and terrorists aren’t protected by our Bill of Rights, then you aren’t either. And it informs how the massive extrajudicial surveillance state got formed in the first place, as the US state believes national security (in all its ambiguity) is valued more than American lives.