![](https://hexbear.net/pictrs/image/d6302bfd-4761-4a06-8bdf-b7ec632e4bb0.png)
![](https://lemmy.ml/pictrs/image/q98XK4sKtw.png)
MLVWM is a classic mac window manager for X11
https://github.com/morgant/mlvwm
Also you will need
https://github.com/morgant/mlvwmrc
Also bonus: Mac OS 8 startup for Plymouth
MLVWM is a classic mac window manager for X11
https://github.com/morgant/mlvwm
Also you will need
https://github.com/morgant/mlvwmrc
Also bonus: Mac OS 8 startup for Plymouth
It kinda depends on what games you are using.
If they are online only with anti cheat dual booting is the only viable solution because most anti cheat’s that don’t work with Linux/proton will flag you as cheating if you try to use a vm.
If its some older game its prolly better to use a vm for that OS, lien a lot of old games for windows XP or windows 95 are like that. For really old ones you can just use dosbox which is very tried and true.
If it’s just some random game that doesn’t work I either A: figure it will get working in some way eventually or B: give up on ever playing it again.
I think I’m at the point where if a new game comes out and it didn’t work on Linux I just wouldn’t buy it. But I might be an outlier since most of the games I like usually get a Linux port or will work with proton anyways
Classic Mac OS 7.5.3 -> 8.5 -> 9.2 -> Windows 2000 -> XP -> Vista -> 7 -> 8.1 -> 10 -> Pop!_OS (for a few years but eventually wanted a KDE based distro) -> Garuda Linux (for a few years but wanted to try out nobara for gaming) -> Nobara (for now, great for gaming, frustrating for programming because of package differences) and other unknown reasons)
One more way I don’t have to leave Emacs!
I have heard good things about kdenlive. Don’t do what I do and do everything in blender
The Linux mint live installer comes with the bcmwl-kernel-source package which will allow you to install it. It worked on my 2013 MacBook Pro which uses a Broadcom chip
Sounds like you are trying to develop a MOO, i think you might find this interesting
Also if you wanted to develop one yourself I did a project a long time ago based on [https://queue.acm.org/detail.cfm?id=2068896](this guide for developing a language in Racket lisp to generate text adventure games) which might fit the requirements
From what I heard one component was that it was difficult to line up the release dates between updating the Ubuntu base and KDE because Ubuntu uses GNOME and they line up their release dates with that