As soon as we arrive in Metro City through a new portal, we realize that this is no ordinary city. Completely cut off from the rest of the world and controlled by criminal gangs that run every aspect of life here, it truly seems to be a sort of utopia for organized crime. The economy is based on all kinds of shady activities, but what seems to draw people in the most are the martial arts tournaments held periodically. At the head of the city is an organization called Shadaloo, led by the cruel M. Bison. Defeating him would mean becoming the master of this place, but it seems like such a small and unappealing reality to me that I decide not to waste too much time and energy on it. However, having someone like Bison as an ally could guarantee me significant gains in terms of money and women. I decide not to waste time and go meet him in person. Obviously, my uninvited visit doesn’t please the big boss, and we’re on the verge of a clash with his Sky Kings. My showing myself to be well-disposed and in no way eager to fight convinces Bison to meet with me in private, speaking to me leader to leader. I make him my offer, but before he accepts, he asks me to show him what I and the warriors accompanying me are capable of. He tells me where to find Elena, an African princess and expert fighter who, since arriving in Metro City, has won every match she’s fought, becoming one of the most influential champions today—yet she’s refused every offer from Bison to join his organization, openly denouncing his corrupt regime. I accept the challenge and go in search of the girl.
I find Elena in a bar in the West Side district. I watch her knock out one opponent after another with powerful capoeira strikes delivered with her long legs, smiling cheerfully after every victory. Around the ring, a large crowd of fans cheers her on wildly, won over by her charm and friendliness, but it’s impossible not to notice a small group of individuals watching her with ill-concealed contempt near the bar counter. When no one else is left interested in challenging her, Caulifla and I step forward—she specifically asked to go first, even telling me there won’t be a need for a second fight. Her slightly cocky demeanor takes the bar patrons by surprise, especially since the undefeated Elena towers over her by a good 30 centimeters. The champion doesn’t back down and prepares to face her with the same respect she shows every opponent. I enjoy secretly watching how the expressions of all the spectators around me change as the fight goes on, shifting from initial skepticism or a touch of irony to complete fascination or utter disbelief. Elena is truly talented, and with her legs she’s used to keeping almost all her opponents at bay, but Caulifla manages to exploit her agility and smaller stature by jumping over the warrior princess’s legs or rolling under them, forcing her—perhaps for the first time in a long while—to step back to maintain the distance that works best for her. The speed for which Elena has always been praised is this time matched by a fighter we’ve never seen before. The fight goes on for a very long time; I hear some guys saying that never before has Elena been engaged in such a long battle. Both fighters have taken blows that would have sent any other wrestler to the hospital, yet both are chuckling and exchanging knowing glances. I’m amazed by Caulifla’s behavior: it was supposed to be just another job assignment, but it seems the fun and joy of the fight have gotten the better of her sense of duty. Fortunately, I have nothing to worry about: Caulifla hasn’t forgotten her mission and is gradually ramping up the intensity of her attacks, almost as if unleashing an energy she’d kept hidden until now. Elena doesn’t seem to react, but some of her most devoted fans detect a hint of concern on her face that they’ve never seen before. From the entrance of the venue, two of Bison’s men watch the battle, and Elena seems to have noticed them. I see her eyes dart from the two men to her opponent, who smiles mockingly. “Nothing personal,” her lips seem to say. Elena loses her composure, furious at the thought that such a formidable opponent has actually come on Bison’s behalf and has been mocking her all along. Caulifla takes advantage of her lapse in concentration to slip under her legs one last time and leap upward. The powerful punch strikes Elena right under the chin with terrifying force, causing the African princess to stagger as she loses her balance and drops to one knee, immediately receiving a knee to the face. Elena falls to the ground defeated amid the audience’s dismay and disbelief. The mysterious Caulifla is the winner and the new West Side champion. The stunned bartender collects the money placed by the customers and hands Bison’s two men a huge sum. I wave to them, and they smile back at me with satisfaction, letting me know they’ll deliver the news to their commander right away. As soon as they leave, other men come in to take their place. They are masked and armed, and they quickly force everyone else out so they can be alone with Elena, who is surrounded as she slowly tries to get back on her feet and walk away. A kick to the gut forces her back to the ground while the other attackers laugh and taunt her. As we leave the club, some of them have already taken off their pants to punish the beautiful black warrior who dared to challenge them.
We return to Bison, and this time the commander welcomes us much more warmly: not only have we gotten rid of a major nuisance for him, but we’ve also earned him a tidy sum. He believes that together we could indeed make a great team, and we begin discussing our next moves. He reveals that his control over Metro City has never been so precarious and that many are trying to take him out. I realize he expects me to clean house, taking advantage of the fact that his enemies don’t know me. I’m forced to accept, but at least I manage to secure the support of his men in case of need. Bison hands me some documentation on my targets and shakes my hand warmly before leaving me to my fate.
Rose the fortune-teller is sitting at a stall in the park, hard at work. Reports describe her as a genuine threat, as she’s spiritually connected to Bison himself. Furthermore, the latest reports indicate that she has allied herself with Chun-Li, an Interpol agent determined to bring down Bison’s criminal empire to avenge her father’s murder. Roxanne works on her; in a head-on clash, she’s powerless against the woman’s psychic abilities, but by sending her soldiers against Rose, she manages to keep her at a distance and strike her repeatedly with poisoned darts. Confused and dazed, Rose can no longer unleash her mystical attacks or use her scarf properly. Her attacks become slow and predictable, and Roxanne can finally step forward to knock her out. During the fight, a lot of people notice us, including undoubtedly many of Chun-Li’s own men. The woman will soon learn of us, but I’ll worry about her later. Once again, I leave the defeated Rose at the mercy of Bison’s men, who load her into a van and take her away.
Aisha is tasked with taking down Juri Han , a fierce fighter who hides out in the industrial district, plotting to eliminate Bison, the man who killed her parents. No matter how hard she tries with her magical arts, my lieutenant finds herself overwhelmed by her opponent’s violent and ruthless fighting style. Juri Han charges headlong at her, preventing her from getting far enough away to use her attacks as she’d like. Witnesses to the battle will later tell me of a feral girl, an unstoppable killing machine capable of single-handedly routing an entire squadron. Though wounded, our target finally manages to escape and cover her tracks by slipping through the pipes and ventilation ducts of an abandoned factory. I record the failure and report it to Bison, promising myself to be more careful with the two remaining girls.
Upon learning of the shared threat, Chun-Li and Cammy decided to join forces. The final battle takes place near the waterfront, where the two find themselves fighting against a combined force of my troops and Bison’s, led by the newcomer Black Lady with the support of Caulifla. While the bulk of the troops are engaged with the Interpol agent, Black Lady’s locked in a fierce battle with the fighter with the long braids. Cammy is a fantastic fighter who prefers close-range combat and is clearly superior to Black Lady physically. However, Black Lady is an expert in psychic and illusory arts, which she uses to confuse her opponent’s mind, even going so far as to make her launch a surprise attack on her own ally. Chun-Li is stunned just long enough for Caulifla to take her out, and at that point, there is no hope left for Cammy. With this victory, four of the five enemies Bison pointed out to me have been defeated. When we reach his base with the two we’ve just captured, we see Elena and Rose naked and hanging by their wrists, with bruises all over their bodies and their faces contorted in pain. Cammy and Chun-Li put up a desperate fight, but they soon find themselves joining the other two girls. All around them, a jubilant crowd of Shadaloo members touches them all over, bites their firm thighs, sucks their nipples, and stimulates every sensitive spot.
Bison invites me and my four companions to discuss our agreement. He treats me with the cordiality of a perfect host for a while, but eventually decides to drop the act and have us surrounded by the Celestial Kings and the rest of his men. He wants to take us out now that we’ve solved all his problems, but unfortunately for him, I didn’t come unprepared. The building’s large windows shatter, and we are joined by all my reserves, each followed by well-equipped soldiers. There are at least two lieutenants for every Celestial King; the disparity is clear: overwhelmed, Bison surrenders completely and accepts my proposal of an alliance. I don’t want to humiliate him, and I won’t force him to take on an excessive workload: I still need him to stay here and manage the area. We’ll agree on the amount he’ll pay me immediately as compensation and on the percentage of the area’s profits I expect from him once every three months. In return, I’ll let him continue to manage this place, since he’s very capable in that regard. It will be good for him, though, to get used to having a partner, even if a distant one.
[CONTINUE]
Now that the matter with Bison has been settled, I return to traveling through unknown dimensions in search of power, prestige, and riches. Unfortunately, I don’t think I’ll find much of that in the fifth world I visit. In fact, I end up in a city very similar to the one I visited in the world of the superhero with spider-like powers—full of people and buildings, but with very little of interest to me. However, I have been taught the value of waiting and how it can reward a ruler, if used in the right measure. In fact, I’m fortunate enough to witness the battle between a monstrous creature and a team of five wonderful girls endowed with enormous powers. Stiletto heels and sailor uniforms with extremely short skirts, agile and nimble bodies, and shiny hair that ignite an enormous desire within me. I stay until the end and watch them defeat the creature, displaying extraordinary strength and skill. Intrigued, I send my trusted companions to gather information. Their true identities are unknown, but people call them Sailor Scouts, claiming that they have long been working to protect the city and its inhabitants from alien threats and urban dangers. I decide to track them down while avoiding a head-on confrontation: the girls are used to fighting in a group, and I don’t know the territory or their powers well enough—I’d end up getting overwhelmed! I can, however, count on Roxanne, a master of blending into any environment and undoubtedly the most skilled of my lieutenants when it comes to gathering information. It takes her just a few days to uncover the secret identity of one of the champions of justice. With long, straight, raven-black hair and fire-based powers that perfectly match her fierce and passionate nature, Rei Hino is the priestess of a local shrine situated atop a small mountain. Roxanne waits until she is alone to strike, slipping silently into the temple and taking advantage of her being busy performing her religious duties. Her scented candles mask the smell of the gas Roxanne releases into the prayer chamber, and Rei only realizes something’s wrong once her senses are already compromised. Certainly not a great display of loyalty on Roxanne’s part, but she has never been a true warrior, and strength is not among the qualities for which I chose to appoint her as my lieutenant. So dazed, Rei cannot even transform, and her attempts to escape my men as they bind her and carry her away are feeble and futile. Brought before me, I spend the entire night with her. Up close, she’s even more beautiful, and I feel an insistent desire not to waste time and to fuck her hard, but once again I decide to wait until I have them all under my control. After all, they’re still a team! So I simply lie there beside her, my hand clasped around her breast and my face pressed against her back, the scent of her soft hair filling my nostrils and intoxicating me. My cock is safely tucked away in my pants, but it can’t help but grow hard and press against the beautiful priestess’s ass anyway. She thrashes about and tries to scream obscenities at me, but she’s kept at bay by a ball gag stuffed in her mouth.
The next day, no one can explain why the priestess has suddenly disappeared, leaving the temple open and unattended. Keeping the area under surveillance, I finally manage to spot the other four friends, all worried and suspicious. The entire day is devoted to a futile search for their friend, ending with the promise to resume the next morning. Unfortunately for them, only three of them show up for their meeting that time: Minako Aino, too, has been captured during the night. For my Black Lady, it was child’s play to generate an illusory copy of the missing friend and lead them to a park in the middle of the night. The beautiful blonde at least has the sense to transform when she senses danger, but also the audacity to think she can face it alone. However, her rapid strikes with that strange chain of hearts and the energy beams fired from medium and long range are the kinds of attacks against which Black Lady has long had effective countermeasures prepared, and, as powerful as she is, Minako is not as skilled as her enemy. With swift movements and powerful kicks, Black Lady tires her out just enough to step in front of her and hypnotize her with her occult arts, causing her to lose consciousness. The second Sailor warrior is in my hands.
The third battle holds a very nasty surprise for us. Aisha faces the shy Ami Mizuno in an evenly matched battle, with both warriors utilizing powers related to fluids. The brilliant girl with short blue hair has managed to find clues to our presence and is running to inform her companions when she is stopped by Aisha. The battle starts evenly matched, but surprisingly, Ami proves to be a formidable opponent, capable of perfectly analyzing the situation and her opponent to find the right strategy to counterattack. Beside herself with rage, Aisha unleashes one final devastating attack, but contact with strange bubbles generated by the other warrior causes a violent explosion that engulfs her, costing her her life. Even Ami seems shocked and grief-stricken, but ultimately decides she must still rush to warn her other two friends.
From that moment on, the three of them never parted ways. No matter how long I waited, there was no way I could find one of them to attack when she let her guard down. Unable to hold out any longer, Caulifla begged me to entrust her with leading the final battle, in which she swore to defeat all three of the remaining warriors. It’s a difficult decision and would require entrusting overall command to a single lieutenant, leaving the other two in a subordinate position. Caulifla, however, seems convinced she’ll succeed, and she’s already demonstrated her immense abilities as a leader and fighter in the past. I grant her request, reserving the right to immediately regain control of all the troops the moment I set foot on the battlefield. It goes without saying that in the event of defeat, Caulifla herself would take full responsibility, but the girl isn’t worried about that. In fact, her direct attack yields the desired results: though they are united, the three warriors soon find themselves separated from one another and unable to assist each other. Caulifla, unable to stay in the rear giving orders, clashes with the most powerful of the trio: the storm warrior Makoto Kino. The fury she unleashes with her strikes would terrify anyone except Caulifla, who instead manages to respond with violence and surprising composure to every one of her attacks. Makoto’s defeat—after a long battle, she collapses gasping on the ground, struck by a devastating punch from Caulifla right in the gut—throws the last two girls into confusion. Up until that point, they had successfully fended off the attacks of the rank-and-file soldiers, but found themselves in trouble when faced with the combined forces of Black Lady and Roxanne. Commander Usagi Tsukino and Ami fall together, left alone against them all. While my men work to tie up and completely incapacitate the defeated girls, I arrive on the battlefield dragging Rei and Minako on a leash, both wearing their torn uniforms and a hook thrust through their nostrils. Usagi watches them in shock as they endure this humiliation without attempting any reaction, intimidated and trembling. I promised not to touch them, but I certainly couldn’t keep these two beauties for days without giving a modicum of satisfaction to my men who have served me faithfully until now! I asked them not to take their virginity, but that was the only limit imposed on their sadistic fantasies. Now, the two girls’ bodies are covered in bruises, whip marks, cigarette burns, and obscene graffiti. Ami cries desperately, Makoto thrashes on the ground trying to break free from Caulifla’s grip, and Usagi covers her mouth with her hands, unable to utter a word. Now that the battle is won, I no longer have to hold back: I make this clear to them by forcing the two girls at my feet to kiss passionately while the crowd erupts all around us. I promise them that they’ll all get the same treatment once I’ve taken them away with me: they’re all gorgeous, and I’ll find dozens of ways to enjoy their bodies—alone or with my men.
Ami is now a raging river; Roxanne has to go over and slap her to shut her up. At the sight of that scene, Usagi shouts at her to stop and, to her friends’ general astonishment, offers to take their place. Another stupid altruist like Aerith—I can’t believe it! I wouldn’t need her; I could go home with all the warriors without a second thought, but I suppose people would talk about me in the future as a less-than-honorable prince. After all, Usagi isn’t half bad, and having a leader of her caliber in my harem would boost my prestige. I accept the trade and order that the other four warriors be taken to the temple and chained around the largest tree in the courtyard; should they decide to come back looking for me, Usagi will be eliminated immediately. While my men obey, I step aside with the commander. My hands grip her two long pigtails as if they were reins, and I position myself in front of her with my legs spread wide. At my command, her hands slowly unbutton my pants, pulling out my cock, then begin to massage it, working over its entire length and my testicles. I lean forward slightly, and she presses her lips against the tip, giving it gentle kisses without any sign of refusal. She wants to protect her companions and is keeping her promise to do anything for me. Just a few moments later, Usagi starts sucking, pushing her head further and further forward in a cacophony of gurgling sounds. She lacks experience, but I can’t help but reward her willingness! After receiving the services of her mouth, I position her on all fours and move behind her. Slowly and relentlessly, I push my cock, moistened by her saliva, into her asshole, holding her head pulled back by her long hair. I’ve never felt anything tighter; she seems to have kept herself perfectly preserved just for me! I imagine what it must be like to finally penetrate her pussy, perhaps with the aim of releasing my seed inside her. For now, though, I’m enjoying these fabulous thrusts, which feel like slow but deep stabs. Usagi bites her lip and holds back her screams, focusing solely on the positive side of the situation: that she’s at least spared Ami and Makoto the terrifying treatment reserved for her, Minako, and Rei. My men won’t lay a finger on them without my order—of that I’m certain. By the time I’m done with Usagi, all the soldiers have already returned. It’s time to leave this place so poor in resources, yet so rich in adventure!
6TH CLASH
-Jessie Rasberry vs. Stella: 5 (+1)=6
-Roxanne Ritchi vs. Flora: 4
-Caulifla vs. Musa: 6 (-1)=5
-Black Lady vs. Tecna: 6
Final result: 4-0
D20: 19
After passing through a long string of towns that all looked more or less the same, the dagger clears a path for me into a lush forest teeming with animals and plants I’ve never seen before. Euphoric and intrigued, I begin exploring and gathering information until I spot a large building not far away, nestled in the middle of a valley. Black Lady uses her powers to spy on it and informs me that it appears to be a school or academy where dozens of girls are learning the magical arts. It could be the Alfea School that the late Aisha told me about in the past. Her manipulation of fluids was also due to the magical arts, and she once told me of a legendary school of magic situated in a dimension far removed in time and space—the dream of any student of magic. Paying it a visit would be a nice way to pay our final respects to our companion, but I’m worried about facing such a large number of people with magical powers. We hide and debate for quite some time whether it’s worth the risk, when suddenly we see three figures passing overhead in the sky, heading toward the school. I have a couple of informants secretly follow them, and they later report to me that a long battle took place right in the school courtyard. The three mysterious figures were defeated and fled, but now we know that there are others, like us, who have reasons to attack the school.
I manage to meet the three attackers only a few days later. They are three witches who have long been engaged in a personal feud with a small group of fairy students at that school. To back me up, I’ve called on Black Lady, who possesses powers similar to those of one of the three. Icy, Darcy, and Stormy are persuaded: with their powers combined with my army, we can take the school by storm. They, too, summon an army of monstrous creatures, and together we march toward Alfea.
The fairies and teachers are prepared to fend off attacks from an enemy they know, but my arrival takes them by surprise. It’s clear that my troops alone wouldn’t even have been able to set foot in the courtyard, but my magic-enhanced weapons at least give me a chance to fight my enemies on nearly equal terms. I can count, however, on my lieutenants, first and foremost the ever-present Caulifla. Together with Stormy, equally lively and devoted to chaos, she charges head-on and takes down one by one all the fairies who dare to challenge her, relying on a much greater resistance than normal. Musa is the one who pays the price—a fairy who uses musical magic capable of generating massive shockwaves and explosions, which, however, seem to merely tickle a fighter like Caulifla, who has been raised amid bloodshed and violence from a very young age. These fairies can be tough opponents when fought from a distance, but in close combat they’re no match, especially not after the major battles in Metro City. Musa’s companions only realize the extent of their friend’s injuries when they find her lying unconscious on the ground, her face swollen and bleeding but at least still alive. The same luck does not, however, befall Tecna , the fairy of technology, who desperately tries to defend herself with her numerical magic against the combined attacks of Darcy and Black Lady, who work together brilliantly, their power reaching unimaginable levels. Black and purple psychic waves converge on the poor fairy, who lets out a terrifying scream before collapsing to the ground with her eyes rolled back, a trickle of blood flowing from her mouth, and a grayish substance oozing from her ears.
I look around and for the first time realize the extent of the destruction we’ve caused. The school principal has sounded the alarm and ordered the evacuation of the younger students, and two teachers are guiding them toward open escape routes. Flora , an extraordinarily beautiful nature fairy with golden skin and long brown hair, has offered to help by holding Roxanne at bay. Compared to the other lieutenants, she is struggling more and seems almost destined for defeat, but in the moment of greatest crisis, she unleashes all her ruthlessness, using her opponent’s kindness as a weapon to her advantage. By blocking the escape of one of the young students, she manages to draw Flora’s attention to her until she reaches her from behind. A stab from a magically enhanced dagger seriously wounds the winged fairy, rendering her unable to fly. Once she manages to get her hands on her, Roxanne subdues and captures her.
While I take out a teacher with long hair and pointed ears and Icy is on the verge of defeating her rival Bloom—a red-haired fairy who had specifically asked us to spare her—a fairy with long blonde hair rises into the sky and causes an explosion of light that blinds us with the intensity of a thousand suns. It is Stella , the sun fairy and princess of the kingdom of Solaria, described by the three witches as a stupid, spoiled, and frivolous little girl. I see her, however, putting tremendous effort into this desperate struggle, but she must have forgotten about the magically reinforced weapons: in that elevated and completely exposed position, she is easy prey for Jessie and her rifle; just one shot to the head and the fairy collapses to the ground, taking with her the last glimmer of hope. Alfea falls, and all the remaining fairies are captured. The elderly headmistress Faragonda is beheaded in front of them all by one of the insect-like creatures created by the Trix, then I reward my men for their wonderful performance by giving them the chance to freely fuck every captured fairy, except for Bloom , who is granted to Icy and forced to lick her pussy, becoming the victorious witch’s little pet. I walk away from the battlefield accompanied by Jessie and Black Lady, and together we reach the enormous library. I laugh with satisfaction, thinking of how many useful texts we’ll find in here, but first I lean in to kiss Jessie passionately, then I do the same with the other one. The pink-haired warrior lies down on a desk and immediately spreads her legs, offering herself to me in all her beauty. Leaning over her, I kiss her neck passionately as I penetrate her deeply, making her moan with pleasure in a high-pitched voice that echoes throughout the room. She soon loses control and comes, forming a large puddle at the foot of the desk. Immediately, Jessie crawls over to me, places her hands on my pubic area, and begins sucking my cock, staring at me intensely with eyes full of desire. If Black Lady had collapsed after a brief, intense encounter, Jessie sets the pace, forcing me to hold out for a long time and rejecting every attempt I make to push her away. She has boundless talent, and I feel I’ve never experienced anything like this before. Who needs fairies and witches when you can count on a woman like her?
[CONTINUE]
The vast ocean stretches out before my eyes. I watch it from the docks of the port in a charming little town called Syracuse, the place where the knife led me. In its streets, I see merchants, innkeepers, aristocrats, and ladies going about their business, none of whom seem to pay me much attention. Yet, I feel strangely watched as I stroll with Roxanne and Caulifla through the narrow streets of the town, searching for something worth mobilizing my troops for. Suddenly, a soothing voice calls to me from a seemingly deserted alley. A shiver runs down my spine: there’s no way anyone here knows my name. Yet, as soon as I turn the corner, an unnatural force lifts me a few inches off the ground and makes me spin slowly as if I were a toy. Before the incredulous and worried eyes of my companions, I vanish into thin air. I find myself floating alone in the void of what seems like an immense night sky illuminated by thousands of stars and constellations. Some of them move, approaching me menacingly, but the same soothing voice from before stops them immediately. Before me appears a stunning, enormous woman who seems capable of touching the creatures made of stars and playing with them. Her bluish-gray skin is covered by a long, thin purple dress that dissolves into smoke, and her long dark hair floats in the void. She introduces herself as Eris, goddess of chaos and discord. She tells me she’s known about my arrival for some time and has been looking forward to meeting me. According to what she has read in the stars, I am the instrument that will plunge this world into eternal chaos and destruction—all I need to do is steal a book for her that is currently kept in Syracuse and eliminate a certain pirate who dared to oppose her, preventing her from achieving her goals and ensuring she can no longer get close to the precious book in person. In return, she’ll make me her herald and allow me to travel far and wide across this land, plundering its riches and claiming the most beautiful women for myself. The discussion goes on at length, and I accept the task only when I am fully satisfied. An alliance with someone like Bison is one thing, but a goddess like Eris is not to be taken too lightly: if she were to betray me, I would have very little chance of defeating her. Eris sends me back to the alley, where only a few seconds have passed since my disappearance. I immediately catch up with the girls, and we return to the rest of the troops to plan the theft.
We appear at night, catching everyone by surprise in their sleep. The guards are bewildered; they can’t explain how so many of us managed to enter the city without being detected—they can’t imagine the existence of a tool like mine. While most of my soldiers are led into battle by the lieutenants, I head to the tower with Black Lady, the most agile and cunning among them. Defeating the guards is easy, but in the library we find a man and a woman waiting for us with their swords drawn. I notice a deep bond between them, and recalling Eris’s words, I recognize Sinbad, the pirate she had told me about. The woman must be Marina, ambassador of Syracuse and Sinbad’s companion in adventure. I position myself in front of the pirate, raising my blade, while Black Lady is ready to challenge the woman with a black scimitar summoned through her magic. The fight is complex: both of our opponents are skilled and cunning; time and again, they manage to anticipate our moves and force us to retreat. Sinbad fights like a pirate, having no qualms about resorting to all manner of tricks and dirty tactics, so I, too, soon abandon any pretense of honor. What allows me to win is Aisha’s final gift, a viscous substance with which I pin Sinbad’s feet to the ground, thus managing to stab him in the side. The wounded pirate collapses to the ground, coughing, but I decide to spare his life: on the one hand, I don’t want to be remembered for such a despicable killing; on the other, it’s better to leave someone on the loose who might pose a threat to Eris. Meanwhile, Black Lady has managed to get the better of Marina thanks to her enchanted scimitar and is waiting for me with the book tucked under her arm. I order her to fire the retreat signal, then crouch down next to the defeated woman, held to the ground with her wrists bound and the whirling scimitar pointed at her throat. For a few seconds, I grope her breasts through her shirt, enjoying her futile attempts to escape my hand and Sinbad’s furious shouts. The pirate strains with all his might to reach me as I lift his beloved and place her on my shoulder. Taking everything I came for, I rush out of the tower with Black Lady, aided by the soldiers who have since joined us. I call out loudly to Eris, who helps us evacuate from Syracuse without being followed, causing the inhabitants to fall into a panic.
The goddess is radiant, pleased with the excellent work she has done. Without wasting any time, she helps us regain our strength quickly and then hurls us into a hot, sun-drenched desert. I ask her if she’s trying to abandon us there, but she invites me to look beyond a vast dune to my right. Not far away, a huge caravan of people of all ages marches slowly, singing loudly to give themselves strength. Leading the march is a man who seems to know exactly where to go, almost as if he were being guided by someone only he can see. Eris explains that his name is Moses and that his people have been slaves to the rulers of Egypt for centuries, but he was able to free them with the help of his god. However, the pharaoh is not a man to overlook such an offense, and now he is pursuing them to bring the slaves back and kill anyone who resists. Under normal circumstances, Moses should prevail, but I’m the man destined to bring chaos. These people are poor and carry very little with them, but there are many women who could satisfy my soldiers, who emerged victorious from the battle in Syracuse. The goddess does not lie: right from the top, we can see two women who catch our attention. The first approaches Moses respectfully from time to time, exchanging sweet glances with him but then stepping back to link arms with another man. She could be a relative of the great hero guided by the deity, but I doubt she’s his companion, partly because that role seems to be filled by the second woman, who walks beside him. Even from a distance, she seems to radiate an aura different from all the other women present: her proud gaze, her determined stride, her dark skin that seems to glow under the scorching sun, her beautiful body veiled by light clothing. Her name is Tzipporah , Eris reveals, and she was once a slave to the pharaoh: perhaps the time has come for her to change masters!
I cast one last glance at the caravan: they are poor, almost completely unarmed, a large group of people including many women, elderly, and children. I don’t even bother to form the troops into battle lines: what matters is striking. With the exception of Tzipporah, every captured woman will be made available to the soldiers; the young woman’s fate will be decided at the end of this adventure. I entrust Caulifla with the task of capturing her and keeping her under control. I don’t care about the fate of the others: they’re a bunch of weak, useless ragamuffins and slaves—mouths to feed that we can’t afford to take care of; we’ll leave them as a gift for the pharaoh who’s on his way. I give the signal and my troops charge, emerging from behind the dune, screaming and spreading panic among those under attack. Although there are so many of them, they don’t have a single weapon worthy of the name. Some try in vain to defend themselves with sticks, but it only earns them a swift and merciless death. Moses looks around in confusion, realizing this isn’t the pharaoh’s army. I see him raise his staff above his head and shout something to the heavens, but Caulifla comes up behind him and knocks him down with a powerful kick to the spine. A scream of terror comes from the woman who was walking behind him, now on her knees with her companion lying bleeding in her arms. Tzipporah leaps forward with a cat-like pounce, the man’s staff clenched in her hands. With utter disregard for danger, she immediately attacks Caulifla, who laughs with amusement as she fluidly dodges every blow she sends. Total chaos reigns around them: the inconsolable cries of children, the moans of dying men, and women of all ages being dragged away, some already subjected to the abuse of groups of overly eager soldiers. Tzipporah’s seeking revenge for what happened during the only moment of happiness she’s had in years: we have torn away from her people a freedom they earned after centuries of pain and exploitation. Rage and hatred turn her into a near-wild beast, and anyone else would be overwhelmed by such violence, but Caulifla has won far worse battles, and when she finally decides to strike back blow for blow, it takes her no time at all to disarm her opponent and pin her to the ground. Before Tzipporah’s furious eyes, the violence against her friend unfolds, as she is savagely penetrated by two men while another presses her head into the sand with his foot. The fun continues while Jessie and Roxanne stand guard. The desert sand is now stained red, the scene of a bloodbath and an obscene orgy. Women, girls, even little girls become objects of pleasure for my men, while Tzipporah’s face is contorted by a grimace of pain, sadness, and contempt for herself and her own uselessness. Miriam, her friend, has lost all will to resist and, one after another, welcomes the men who line up to fuck her on the hot sand. Her ponytail has come undone, and her hair is scattered across the ground and over her face; her body is a palette of white fluid. When Jessie spots the pharaoh’s troops, I open a portal with my knife and evacuate a group of soldiers along with the captured women before being transported away with the rest by Eris. The men still alive have been bound and left beside the fallen, as a tribute to the arriving sovereign.
The ensuing battle ends in defeat, largely because Eris plays a nasty trick on me. The goddess of chaos catapults us into a village inhabited by a people commonly devoted to war and plunder, people who have combat and violence in their blood. It would be an interesting clash on paper, were it not for the fact that that filthy bitch fails to warn us of one of their peculiarities: they are dragon riders! My troops are taken by surprise by the arrival of about ten dragons, each ridden by a warrior from the village. I couldn’t say whether this was an attempt by Eris to eliminate us once and for all or simply a sadistic game of hers as the perfect goddess of chaos, but the fact remains that Roxanne barely escapes the ferocious assault of Astrid , a beautiful blonde warrior riding a blue dragon. Flames blaze and tear our battalions apart; too many lose their lives. Fortunately, Roxanne immediately realizes there’s nothing to be done and decides to retreat without attempting any reckless moves. Not even a beautiful and valiant Valkyrie like Astrid is worth an entire army.
Perhaps to compensate us for the heavy loss, Eris teleports us near an immense city in the middle of a jungle… a city built of solid gold! Everywhere I look, I see the precious metal glistening in the sunlight. I don’t even have time to order the attack before my men rush forward, dazzled by such wealth. The first of them are taken by surprise by the arrows and spears of the local warriors, but the natives seem unfamiliar with firearms and are easy prey for Jessie and the soldiers she leads. The end result is the same as what we achieved in the desert, except this time we’ve acquired a vast amount of riches that we can take with us at our leisure, without the fear of another army arriving. As I watch the excellent work with satisfaction, Jessie joins me, bringing with her a splendid gift: a marvelous woman, more beautiful than any I’ve ever seen before. A perfect body, stunning facial features, jet-black, long hair that falls past her hips like an elegant, precious cloak. The girl hides her fear and tries to appease me with expert seduction. She approaches me slowly, swaying her hips seductively and showcasing her assets, biting her lip as she begs me to spare her life. A constant, invisible presence, Eris whispers in my ear that her name is Chel and that she may soon offer her services to two men who have come from afar—two petty thieves who happened to come into possession of a map leading them to the city of gold. I won’t let such splendor go to two two-bit criminals. My hand settles between her legs, and the beautiful Chel moans as I stroke her pussy from beneath her skirt. I lean toward her and steal a kiss before ordering that she be taken with us without anyone touching her.
Delighted by the great results I’ve achieved, I decide it’s time to set off again and discuss it with Eris. She, too, is pleased with the chaos I’ve brought to her world, but she offers me one last adventure that she’s sure I’ll enjoy. The land she takes me to is populated by magical creatures and looks like something out of a children’s fairy tale. What interests me, however, she explains, is about to emerge from a forest. After about thirty minutes, an ogre and a mule come from the trees, accompanied by a lady dressed in green. She’s a princess named Fiona, and in a day’s time she will arrive at the castle of the man who wishes to marry her and become king. The ogre has offered to bring her to him in exchange for his home, currently occupied by dozens of fairy-tale creatures. Unfortunately for him, his plans are about to take a sharp turn. There’s no need to even call in the entire army: though the ogre is strong and the princess reveals an unexpected aptitude for combat, they can’t stand up to all the men I’m throwing at them—nor, of course, to my united lieutenants. The green monster is about to be beheaded, but the princess begs that he be spared. She owes him his freedom, she says, and is ready to give it back to him in exchange for her own. In a way, I was hoping she’d say that. The ogre’s death changes nothing for me, and deep down I doubt his fate will be much different once the nobleman who hired him discovers his failure. I accept the trade and grab the princess by her long red braid, dragging her back into the forest from whence she came. Standing against a tree, her arms bound around the trunk, the beautiful Fiona becomes my plaything, the way I bid farewell to this world. After shoving the handkerchief into her mouth, I move on to penetrate her vagina, claiming her virginity as a princess who has been imprisoned in a tower her entire life. I make sure the experience is unforgettable for her, stimulating and licking her until she is completely wet before sliding inside her. Fiona moans and mumbles, but her body moves as if she’s never felt such pleasure before. Her buttocks quiver, swaying with shivers as I move inside her. I pull her head back by grabbing her braid and push deeper and deeper, reaching spots she probably never even imagined existed. I smile, thinking of that snob who’ll never get to savor the pleasure of fucking this marvel. The fun goes on for a long time, and I don’t even notice the sun setting. To my immense surprise, I watch the princess transform before my eyes as she sucks my cock with great desire and passion. The beautiful girl vanishes, and in her place I find a green-skinned ogress with a much rounder, curvier body. For a few moments I’m dumbfounded and demand an explanation. Fiona tells me about a spell and the kiss of first love that will break the curse, along with all sorts of other absurd things. In the end, I see she’s frightened at the thought that I might hurt her because of her monstrous appearance. The only thing I can do, however, is burst into thunderous laughter. I’m sure Eris knew all about it, that slutty goddess! I hate her and if I could I’d strangle her, but it’s so funny! And anyway, hers wasn’t such a terrible parting gift: Fiona is truly a wonderful girl by day, while her ogress form is certainly different from ordinary standards, but she’s not as unlookable as she describes herself. I approach her and cup her breasts—much larger than normal—with both hands. “Don’t worry, we’ll find ways to have fun with you even in this state,” I tell her in a reassuring tone. Fiona smiles without much conviction, but I feel her body start to respond to my touch again. I lower my mouth and suck on one of her breasts, making her tremble with pleasure once more. The little princess is really quite the slut, whether she’s human or an orc. It’ll be easy to get her used to life in the harem. I’ll leave the others with the troops for the rest of the journey so they can have some fun, but I plan to carve out some time with all three of them one day.
[CONTINUE]
We’ve faced enemies of every kind, even dragon riders, but nothing and no one has ever forced us to flee in fear as we do in the eighth world we’re visiting. Here, in the town of Roanapur, we’re not up against monsters or valiant warriors, but ruthless criminal gangs like I’ve never seen before. In all our travels, neither I nor my adversaries have ever committed acts as brutal as those of the sadistic Revy and her companions. My army doesn’t scare them; on the contrary, they’re the first to strike the moment we set foot in town. We try to get some local intel at a bar, but someone must have taken us for troublesome intruders and immediately decided to chase us away so they could get on with their lives. From a church, a horde of nuns and nuns begins firing at us, leaving many of our men down. Jessie tries to fight back, but a blonde nun wearing narrow-lensed sunglasses—probably the Eda I heard about at the bar—seems far more skilled with firearms than she is and forces her to flee. Roxanne, who’s covering her back, is overwhelmed by another unusual opponent: a girl in a maid uniform named Roberta , capable of turning any object in her hands into a deadly weapon. All by herself, she manages to take out a huge number of soldiers—I’ve never seen anything like it!
We hide in the nearby jungle and take advantage of the darkness to try to regroup and tend to the wounded, but during the night we suffer another defeat. The criminal Revy launches a surprise attack on us with some allies, including the assassin Shenhua and the criminal leader Balalaika . Surprisingly, Balalaika manages to coldly and easily eliminate one of my veterans, the powerful and loyal Caulifla, throwing the entire camp into fear. Black Lady’s wounding of Shenhua is of little use: the troops are in chaos, and the two criminals alone would be enough to annihilate them. With my knife, I evacuate as many soldiers as I can, but I’m forced to close the portal behind me before my pursuers catch up, and I can’t save all my men. I shudder to think of the fate that awaits them! If there is a god somewhere, he will grant them a quick death.
9TH CLASH
-Jessie Rasberry vs. Perfuma: 4
-Roxanne Ritchi vs. Glimmer: 6 (+1)=7
-Catra vs. Entrapta: 4 (-1)=3
-Black Lady vs. Mermista: 3
Final result: 2-2
Me vs. Adora: 1
The knife transports us to a world ravaged by a long-running war. Everywhere we look, we see rubble and destruction, but also people eager to rebuild and help the community emerge from this hell. Under the wise guidance of local queens and princesses, this world is poised for a rebirth. The situation actually seems ideal for an attack: the armies of the local kingdoms are weakened, decimated by the recently concluded conflict, and the people’s morale could be severely shaken by the fear of a new war with an unknown enemy. Instead, our attack on the kingdom of Salineas yields little more than the destruction of a few buildings. This is due to the surprising strength of Princess Mermista, who, with her hydrokinesis and indomitable spirit, repels the troops led by Black Lady. It is certainly not a decisive defeat, but we have failed to gain the control over the sea that I had set out to achieve, and above all, our presence will now be known.
We launch a series of guerrilla attacks, striking at various targets to avoid giving the enemy any clear targets. Time is on our side, and eventually we secure a major victory against Perfuma, the generous princess of the Kingdom of Plumeria. The sweet blonde beloved by all her subjects puts up fierce resistance to the invasion using her control over plants, but Jessie is the perfect opponent for her, capable of striking with extreme precision while staying at a distance. The capture of Perfuma and the occupation of her kingdom guarantees us control over the main food resources of the seven kingdoms: we may not have secured the sea routes, but if ships cannot transport the food coming from Plumeria, it will be difficult to feed such a vast population. We’d love to build our conquest plan starting from this situation, but Plumeria is soon snatched from our grasp and Perfuma is freed. The blame lies with Entrapta , princess of the mysterious kingdom of Dryl. The young girl with long purple hair leads an army equipped with highly advanced technology and enormous robots—machinery that easily rivals the effectiveness of what was produced by Capsule Corp. Catra, who has taken Caulifla’s place, shows off her skills and doesn’t back down in the face of the enemy, but she is unable to take down all of Entrapta’s machines with her fighting style. In the end, we are forced to retreat and free the kingdom so as not to lose too many troops.
Feeling my pride wounded, I launch an assault on Bright Moon, the political heart of this world. If it falls, the morale of the other kingdoms will crumble… or at least, I hope so! The capital is defended by Queen Glimmer, a young ruler who ascended to the throne during the final stages of the previous war. Our informants had described her as stubborn and impulsive, but the woman standing before me is a sovereign worthy of her role, determined to defend her people and mindful of every move. From the highest tower of her castle, she sends orders to the commanders on the ground and participates in the battle by launching light attacks that disrupt our formations. Leading the soldiers on the ground is Adora , her best friend and a warrior of immense ability, the main architect of victory in the previous war. The battle is long, and countless capable warriors fall on both sides. Paradoxically, the event that decides the outcome of the clash is the one I thought would benefit us most. Moving like a shadow hidden from everyone’s sight, the cunning Roxanne reaches the throne room and hurls a powerful toxic weapon inside. The senses of those present are overwhelmed, and the poison quickly enters their bloodstream. Queen Glimmer attempts a desperate defense, but Roxanne has the antidote to keep her alert and focused. A single shove against the glass wall is enough, and the queen falls like a stone, unable to save herself even with her teleportation powers. Horror and bewilderment spread among her troops, but a red aura forms around Adora. At the sight of her friend’s lifeless body, the commander loses her mind and begins to fight like I’ve never seen anyone do before. I’m stunned by the devastation she manages to wreak: Caulifla was nothing in comparison! I try to face her head-on myself, but I immediately realize I don’t stand a chance. It is only thanks to Black Lady that I manage to save my life: my expert in the mystical arts manages to keep Adora at bay long enough for me to get away, but attacking her is useless because the red aura around her deflects every projectile or direct blow. The escape puts an end to this brief war: I have no intention of returning to this place, not until I have found a weapon capable of countering that girl’s enormous power.
That same evening, safe in a distant world, Roxanne joins me in my tent, where I’ve been sitting for hours with my head in my hands, staring into space. In two consecutive attempts at conquest, I risked getting everyone who swore allegiance to me killed. They trusted me, and I was about to lead them to their deaths without realizing the strength of my opponents. Roxanne sits on my lap and wraps her hands around the back of my head. Looking deeply into my eyes, she reminds me who I am and reassures me that no one doubts my abilities. Everyone set out fully aware of the dangers, and they did so because they were certain I was the right leader for them. The last battles didn’t yield the results we hoped for, and we lost many comrades, but we also made immense gains. So everyone is just waiting for my order to set out and see where the knife will lead them, to what new world to plunder. I look into her beautiful light eyes and lean in to kiss her. She returns the kiss with love and pushes me to the ground, grinding her lower abdomen against my pubic bone. We spend the night together, with her riding me for a long time, making me come and relax in a way I haven’t felt in a long time. I don’t know where the future will take me, but I want her to always stay by my side.
[CONTINUE]
We decide to launch one final military campaign in the hope of retiring with the satisfaction of one last victory. The world we find ourselves in is a futuristic land equipped with extremely advanced technology. Global security is entrusted to an organization of elite fighters called Overwatch, whose mission is to ensure world peace and defeat those who threaten it. It is currently led by Pharah, a member of a prestigious military family. Under her leadership, Overwatch has overcome a long period of crisis and is now more popular and respected than ever. She has surrounded herself with capable and trustworthy individuals, especially her four closest collaborators. We cannot face the battle without being prepared for every eventuality, so for weeks we work in the shadows, limiting ourselves to gathering information on our enemies. Despite the care we put into every move, we soon learn that Overwatch has also detected strange movements and is on the trail of the unknown threat. Leading the charge is Widowmaker , once an assassin in the pay of Overwatch’s enemy organization, now loyal to Pharah after she freed her from the mind control she had been subjected to. Even though she’s switched sides to the forces of good, she hasn’t lost certain habits and still knows how to navigate the criminal underworld and command everyone’s respect. Someone tips her off, allowing her to track us down, but Black Lady spots her as she watches us from afar. In an instant, she teleports behind her onto the roof of a skyscraper, and the two engage in combat. Widowmaker is certainly a capable fighter—quick and lethal when given the chance to exploit her sniper skills—but Black Lady is the worst opponent she could have faced. My warrior doesn’t stand still for a second, teleporting from one spot to another without giving the sniper any way to anticipate her moves. What’s more, magic is not something the warriors of this world are accustomed to. For the first time in who knows how long, Widowmaker feels she is at a distinct disadvantage and attempts to flee through the alleys, but she doesn’t get very far. A purple bubble forms around her head; there is no way to remove it, nor any openings for air to pass through. The assassin collapses to her knees and pounds her fists against the sphere, trying in vain to break it; I can only imagine the screams, the groans, and the constant coughing inside the completely soundproof bubble. For several minutes, Widowmaker thrashes and struggles, until she simply can’t take it anymore. After she stops moving, we wait about ten minutes before removing the bubble to see her face contorted into a desperate death rictus. We leave the body where it is, leaving it to Pharah and her companions to find her. I, on the other hand, retreat to a love hotel with Black Lady to celebrate her extraordinary success together, giving free rein to her most perverse desires and making her feel more gratified than ever.
The discovery of poor Widowmaker drives her rival and friend Tracer to seek revenge. A young woman of great courage and boundless energy, Tracer disregards Pharah’s order to exercise caution, believing she can face any enemy with the help of the device that allows her to jump through time. We let her find Black Lady, but the real threat to her is Jessie. While the young time-jumper is able to effectively resist Black Lady’s spells, she cannot handle them alongside the shots from my sniper, who takes advantage of the long range to aim exclusively at Tracer’s time device until it is damaged to the point of rendering further jumps impossible. Tracer is overcome with fear at the thought of being lost in time forever, and my girls take advantage of her uncertainty to capture her.
Finally tied up, the young time-jumper is taken to the base, where we plan to interrogate her to gather information for one last major attack. Instead, we discover we’ve fallen into a trap, since Tracer planted a tracker in her suit and now Pharah knows where we are. We try to get rid of it, but it’s too late: Overwatch has sprung into action, and its agents are storming our base from all sides, led by Pharah and her two remaining companions. A massive pink-and-purple robot smashes through a wall and starts firing at everything in its path, causing collapses and explosions. At the helm is the adorable D.Va, a young video game prodigy who has become one of the most popular Overwatch agents in the world. Catra does what she can to breach its defenses, but the mechanical behemoth is too formidable an opponent even for her. Meanwhile, Roxanne is also in trouble. In a pitched battle, she can’t play as dirty as she’d like, and every one of her toxic weapons is neutralized by Mercy’s suit—a brilliant doctor and scientist who is effectively invulnerable to every attack from my lieutenant. What’s more, as she flits across the battlefield, she tends to her wounded and exhausted teammates, forcing us into a position of weakness. Fortunately, Jessie causes a bit of panic by using every single useful capsule we have at our disposal and brings us back to an even playing field. The outcome of the battle is decided by chance, which brings me face to face with Commander Pharah. Equipped with a kind of high-tech armor that even allows her to fly, the cold-hearted commander unleashes terrifying firepower in her attacks—a veritable hell raining down from the sky that makes it impossible for us to get back into position. However, Jessie soon realizes that her movements follow a very predictable pattern and that her speed is decidedly limited. So I let her lead me as I move in the best way to strike her from the ground; meanwhile, Black Lady takes care of intercepting the rockets launched by Pharah with her magic. By doing so, after a long chase that almost feels like a dance, I manage to hit and damage her armor enough to make her crash to the ground. Finally within our reach, dozens surround her and begin tearing off pieces of her armor one by one. Pharah fights resolutely, trying to shoot at the enemies and reactivate her engines, but there are too many men around her, and they soon manage first to disarm her and then finally to pull her out of her metal shell. To everyone’s dismay, the Overwatch commander is held hostage along with her partner Tracer, with at least six rifles pointed at them. Distracted by the sudden turn of events, D.Va is struck by a beam that causes the robot’s systems to malfunction; she loses control, crashes into another wall, and is caught in the collapse. The robotic structure around her protects her, but to my men she is now just an ordinary girl, and she is dragged out of that machine with ferocity. Left alone and with all her friends in our hands, even Mercy surrenders and deactivates her devices. Overwatch is defeated, and I get to savor a victory again after so long.
First, I order Pharah to be dragged to the organization’s central skyscraper and tied naked to a cross in front of the entrance, where everyone can admire her in all her weakness. Meanwhile, other men will search every corner of the skyscraper and recover any useful objects or information; if anyone resists or attempts to hide anything, they will be immediately eliminated. The three remaining warriors will receive the same treatment as Chichi, Videl, and Android 18, thus giving our adventure a sense of closure from this perspective as well. The prisoners obviously don’t understand—until they’re forced to their knees in front of me. The first to receive this degrading treatment is Dr. Mercy , who, out of shame, keeps her eyes closed the entire time as I slowly move her head, setting the desired rhythm. The sweet little blonde starts to cry, and her mascara runs, leaving streaks down her cheeks. I enjoy whispering kind words to her that might give her hope that a miracle will happen and that, if I’m satisfied, perhaps I’ll decide to set her free, taking only Overwatch’s secrets with me. I don’t think she’s buying it, but like a good healer, she does what she can to give me relief and pleasure, albeit in a very unconventional way. Stepping away from Mercy, I observe the two remaining girls. Tracer holds my gaze with a defiant look on her face, while D.Va keeps her eyes downcast, glancing up at me only briefly. Quiet and timid, she looks just like a shy student trying not to catch the teacher’s eye so she won’t be called on. Unfortunately for her, she’s so cute that it’s impossible to ignore her. When she realizes it’s her turn, she begs me in a voice like a soft chirp not to do it, but it has no effect. With both hands behind her head, I push hard and my cock slides all the way down her throat. Her gorgeous hair is soft and silky, her eyes stay open, and her pupils roll upward as if she can’t breathe properly. The sight of their innocent companion being violated so viciously drives Tracer to scream, receiving in response a blow from the butt of a gun against the back of her head; still lost in her embarrassment, Mercy continues to sob and spit. My seed spurts into the throat of the young video game star, and she swallows obediently, finally thanking me for the tasty gift.
“You’re disgusting!” Tracer exclaims as I keep petting D.Va as if she were my pet. Suddenly flustered, Mercy tells her to stay put, but her partner still shows no sign of fear. A slap across the face with the back of my hand only makes her spit before she looks back at me with the same eyes full of rage. When I try to move toward her, Tracer goes for my throat. I yank her by the hair and remind her that I can have her partner eliminated with a snap of my fingers. She grits her teeth as Catra handcuffs her hands behind her back. Mercy begs for mercy, saying she’s ready to offer herself for a second round—and even for something more—if I leave Tracer alone. It seems like a strange proposal to me, especially since it wasn’t offered to D.Va. It all becomes clear when I think back to her expressions of disgust and how she behaved after Widowmaker’s death: there’s no doubt about it, the girl is a lesbian!
Proud, she makes no effort to hide it and looks at me with her head held high. Amused, I slap my cock against her face and try to shove it into her mouth, but she keeps annoyingly moving her head. To achieve my goal, I have to pinch her nose and wait for her to open her mouth to breathe, but from that moment on, everything becomes easy. The little bitch does nothing to make it easy for me, and her gag reflex puts up strong resistance to the invading object. Obviously, this only makes the whole thing more annoying for her too. I just keep pushing harder and harder, inviting her to discover the pleasure of something new. Finally, I choose to pull out, covering her face with cum as if it were a seal of ownership. Rejoice, Tracer: you are the winner! I’m sure you’ll find plenty of companions to your liking in my harem.
[CONTINUE]
One night, as I twirl the dagger between my hands, unable to fall asleep, it opens a pitch-black portal unlike any other. The world on the other side is an endless expanse of darkness—no landscapes or people, just complete nothingness. Fear overwhelms me, but a voice calls to me from the other side, urging me to explore this impossible reality. I walk straight ahead without even being able to see where I’m stepping. After an immeasurable amount of time, I encounter a figure sitting cross-legged, dressed in a midnight-blue monk’s robe with a hood that makes it impossible to see his face. The voice with which he speaks to me sounds like falling sand and seems as old as time itself. He explains that I have ended up in a secret pocket of space-time, a gathering place for the dregs of countless realities. The dagger, in fact, is not the only way to travel between worlds, and anyone who wants to use these journeys for shady purposes sooner or later ends up here. He motions for me to look behind him: suspended in the void, dozens of stalls and stands appear, seemingly selling every kind of merchandise: weapons and armor, drugs, artifacts and looted goods, plants and animals, even services of various kinds, from murder to espionage. And then men and women of all ages, taken from distant worlds to be sold as slaves. Without someone who knows how to travel between worlds, their fate would be to live forever in this dark limbo; thus, for many of them, the hope of returning home has been replaced by the hope of being bought and taken away from this hell. Despite this, some still wait for the right moment to break free from their chains and escape after stealing the tool that allows travelers to move between worlds.
Still in awe, I wander among the vendors, and my doubt about whether I’m in a dream or reality eventually fades as I talk to merchants and other travelers. I really am in a sort of black market located in a secret spot between dimensions where everything is for sale—you just have to be willing to pay. Since I’ve already made arrangements to regroup the troops and restock the inventory, I figure I can afford some more personal expenses. In the market area dedicated to the buying and selling of slaves, there are dozens of stunning women, and the choice is by no means easy. My eyes are drawn to a captivating woman standing bound; she wears a tight black dress with the zipper pulled down to reveal a pair of perfect breasts, and a gag prevents her from speaking. As soon as she notices my interest, she begins to sway and move, as if to urge me to take her. “Her name is Fujiko Mine ,” explains the merchant, “and she’s a master thief known for seducing wealthy men with her beauty, then leaving them after draining their finances. They say her skills as a lover are on par with her skills as a thief, but also that she’s a handful—two men have already returned her after buying her.” I ask the merchant to remove her gag and let her speak with me. Fujiko is truly a skilled storyteller: she immediately tries to convince me of the cruelty of the two previous buyers, who allegedly tortured her to the point of exhaustion. She swears, however, that she can be a faithful companion and that all she asks for is a little love and kindness in return. When I place a hand on her butt, she doesn’t pull away; on the contrary, she leans toward me with an ecstatic expression on her face and begins to passionately suck on my neck. She has an intense scent, and her body moves with abandon. There’s no doubt she works magic in bed, and I can’t let such a gem fall into someone else’s hands. I run my hand up her back until I reach her chin; with a gentle nudge, I kiss her lips softly. I tell her not to worry because she’ll find the kindness she’s looking for with me, then I ask the merchant to give me a good price in exchange for the promise that this time the girl won’t go back, because the punishment for any betrayal or inappropriate behavior on her part will be far worse. The merchant chuckles ominously, and Fujiko tries to hide the worry on her face.
Another merchant sells me Elisa Maza , a charming police officer with strong moral principles, brave and stubborn. Crouching naked on the ground, the woman watches with barely concealed disgust as potential buyers approach her to touch her or simply look at her to decide whether or not to buy her. Her skin has a distinctive hue, the result of her biracial heritage, and her jet-black hair covers almost her entire back. According to the seller, she’s a girl who can be complicated and impulsive at times, but who knows how to adapt to the situation to avoid getting into even worse trouble. To prove it to me, he orders her to satisfy me orally, and she obeys, performing a blowjob that’s certainly not perfect and carried out with annoyance, but still satisfying. So we’re starting with a good tendency toward obedience: working her over will be easy.
Now it’s Faith Connors ’ turn, a very young girl with Asian features, who was taken by a bounty hunter hired by the authoritarian government of the country where Faith lived. The girl worked as a courier, running and jumping between buildings to deliver items and information useful to the rebellion. When I see her, her body is marked by purple bruises, undoubtedly left by punishment for one of her frequent acts of rebellion. Faith is extremely tenacious and defiant, very difficult to handle, and unfortunately she has also been raped multiple times in an attempt to break her. She remains, however, a very pretty girl, and I believe I might need skills like hers in the future. With one hand, I cup her cheeks and briefly explain what I expect from her and how much I hope she doesn’t give in to me too soon, because I’ll enjoy torturing her every time she refuses to obey me. She looks at me with hatred and spits in my face, receiving as a reward a punch to the face and the promise that if she tries it again, she’ll spend the night with my soldiers. The merchant also gives me a pair of handcuffs with a chain: you never know!
My latest acquisition is definitely a prized possession: Ingrid is an incredibly powerful demonic creature with a feminine appearance. Dark skin, very long pink hair, and a pair of enormous breasts are her defining features. In addition to being a stunning woman and an exceptional lover, Ingrid is also a formidable warrior who could prove crucial in future wars. I wonder how I could control such a creature, but I am shown that, by her very nature, Ingrid is inclined to instinctively obey her owner. In fact, after a lengthy sales process unlike any other, Ingrid offers no resistance to my command to pleasure me with her breasts wrapped around my penis. Captivated by her immense skill, I can’t stop thinking about the endless ways I’ll be able to use her body once we get home.
Harem: Black Lady – Roxanne Ritchi – Catra - Android 18 - Aerith Gainsborough - Jessie Rasberry – Usagi Tsukino – Fiona – Tracer – Fujiko Mine – Ingrid – Elisa Maza – Faith Connors
4TH CLASH
-Aisha vs. Juri Han: 2 (+1)=3
-Roxanne Ritchi vs. Rose: 3 (+1)=4
-Caulifla vs. Elena: 3 (+1)=4
-Black Lady vs. Cammy White: 5
Final result: 3-1
D20: 20
As soon as we arrive in Metro City through a new portal, we realize that this is no ordinary city. Completely cut off from the rest of the world and controlled by criminal gangs that run every aspect of life here, it truly seems to be a sort of utopia for organized crime. The economy is based on all kinds of shady activities, but what seems to draw people in the most are the martial arts tournaments held periodically. At the head of the city is an organization called Shadaloo, led by the cruel M. Bison. Defeating him would mean becoming the master of this place, but it seems like such a small and unappealing reality to me that I decide not to waste too much time and energy on it. However, having someone like Bison as an ally could guarantee me significant gains in terms of money and women. I decide not to waste time and go meet him in person. Obviously, my uninvited visit doesn’t please the big boss, and we’re on the verge of a clash with his Sky Kings. My showing myself to be well-disposed and in no way eager to fight convinces Bison to meet with me in private, speaking to me leader to leader. I make him my offer, but before he accepts, he asks me to show him what I and the warriors accompanying me are capable of. He tells me where to find Elena, an African princess and expert fighter who, since arriving in Metro City, has won every match she’s fought, becoming one of the most influential champions today—yet she’s refused every offer from Bison to join his organization, openly denouncing his corrupt regime. I accept the challenge and go in search of the girl.
I find Elena in a bar in the West Side district. I watch her knock out one opponent after another with powerful capoeira strikes delivered with her long legs, smiling cheerfully after every victory. Around the ring, a large crowd of fans cheers her on wildly, won over by her charm and friendliness, but it’s impossible not to notice a small group of individuals watching her with ill-concealed contempt near the bar counter. When no one else is left interested in challenging her, Caulifla and I step forward—she specifically asked to go first, even telling me there won’t be a need for a second fight. Her slightly cocky demeanor takes the bar patrons by surprise, especially since the undefeated Elena towers over her by a good 30 centimeters. The champion doesn’t back down and prepares to face her with the same respect she shows every opponent. I enjoy secretly watching how the expressions of all the spectators around me change as the fight goes on, shifting from initial skepticism or a touch of irony to complete fascination or utter disbelief. Elena is truly talented, and with her legs she’s used to keeping almost all her opponents at bay, but Caulifla manages to exploit her agility and smaller stature by jumping over the warrior princess’s legs or rolling under them, forcing her—perhaps for the first time in a long while—to step back to maintain the distance that works best for her. The speed for which Elena has always been praised is this time matched by a fighter we’ve never seen before. The fight goes on for a very long time; I hear some guys saying that never before has Elena been engaged in such a long battle. Both fighters have taken blows that would have sent any other wrestler to the hospital, yet both are chuckling and exchanging knowing glances. I’m amazed by Caulifla’s behavior: it was supposed to be just another job assignment, but it seems the fun and joy of the fight have gotten the better of her sense of duty. Fortunately, I have nothing to worry about: Caulifla hasn’t forgotten her mission and is gradually ramping up the intensity of her attacks, almost as if unleashing an energy she’d kept hidden until now. Elena doesn’t seem to react, but some of her most devoted fans detect a hint of concern on her face that they’ve never seen before. From the entrance of the venue, two of Bison’s men watch the battle, and Elena seems to have noticed them. I see her eyes dart from the two men to her opponent, who smiles mockingly. “Nothing personal,” her lips seem to say. Elena loses her composure, furious at the thought that such a formidable opponent has actually come on Bison’s behalf and has been mocking her all along. Caulifla takes advantage of her lapse in concentration to slip under her legs one last time and leap upward. The powerful punch strikes Elena right under the chin with terrifying force, causing the African princess to stagger as she loses her balance and drops to one knee, immediately receiving a knee to the face. Elena falls to the ground defeated amid the audience’s dismay and disbelief. The mysterious Caulifla is the winner and the new West Side champion. The stunned bartender collects the money placed by the customers and hands Bison’s two men a huge sum. I wave to them, and they smile back at me with satisfaction, letting me know they’ll deliver the news to their commander right away. As soon as they leave, other men come in to take their place. They are masked and armed, and they quickly force everyone else out so they can be alone with Elena, who is surrounded as she slowly tries to get back on her feet and walk away. A kick to the gut forces her back to the ground while the other attackers laugh and taunt her. As we leave the club, some of them have already taken off their pants to punish the beautiful black warrior who dared to challenge them.
We return to Bison, and this time the commander welcomes us much more warmly: not only have we gotten rid of a major nuisance for him, but we’ve also earned him a tidy sum. He believes that together we could indeed make a great team, and we begin discussing our next moves. He reveals that his control over Metro City has never been so precarious and that many are trying to take him out. I realize he expects me to clean house, taking advantage of the fact that his enemies don’t know me. I’m forced to accept, but at least I manage to secure the support of his men in case of need. Bison hands me some documentation on my targets and shakes my hand warmly before leaving me to my fate.
Rose the fortune-teller is sitting at a stall in the park, hard at work. Reports describe her as a genuine threat, as she’s spiritually connected to Bison himself. Furthermore, the latest reports indicate that she has allied herself with Chun-Li, an Interpol agent determined to bring down Bison’s criminal empire to avenge her father’s murder. Roxanne works on her; in a head-on clash, she’s powerless against the woman’s psychic abilities, but by sending her soldiers against Rose, she manages to keep her at a distance and strike her repeatedly with poisoned darts. Confused and dazed, Rose can no longer unleash her mystical attacks or use her scarf properly. Her attacks become slow and predictable, and Roxanne can finally step forward to knock her out. During the fight, a lot of people notice us, including undoubtedly many of Chun-Li’s own men. The woman will soon learn of us, but I’ll worry about her later. Once again, I leave the defeated Rose at the mercy of Bison’s men, who load her into a van and take her away.
Aisha is tasked with taking down Juri Han , a fierce fighter who hides out in the industrial district, plotting to eliminate Bison, the man who killed her parents. No matter how hard she tries with her magical arts, my lieutenant finds herself overwhelmed by her opponent’s violent and ruthless fighting style. Juri Han charges headlong at her, preventing her from getting far enough away to use her attacks as she’d like. Witnesses to the battle will later tell me of a feral girl, an unstoppable killing machine capable of single-handedly routing an entire squadron. Though wounded, our target finally manages to escape and cover her tracks by slipping through the pipes and ventilation ducts of an abandoned factory. I record the failure and report it to Bison, promising myself to be more careful with the two remaining girls.
Upon learning of the shared threat, Chun-Li and Cammy decided to join forces. The final battle takes place near the waterfront, where the two find themselves fighting against a combined force of my troops and Bison’s, led by the newcomer Black Lady with the support of Caulifla. While the bulk of the troops are engaged with the Interpol agent, Black Lady’s locked in a fierce battle with the fighter with the long braids. Cammy is a fantastic fighter who prefers close-range combat and is clearly superior to Black Lady physically. However, Black Lady is an expert in psychic and illusory arts, which she uses to confuse her opponent’s mind, even going so far as to make her launch a surprise attack on her own ally. Chun-Li is stunned just long enough for Caulifla to take her out, and at that point, there is no hope left for Cammy. With this victory, four of the five enemies Bison pointed out to me have been defeated. When we reach his base with the two we’ve just captured, we see Elena and Rose naked and hanging by their wrists, with bruises all over their bodies and their faces contorted in pain. Cammy and Chun-Li put up a desperate fight, but they soon find themselves joining the other two girls. All around them, a jubilant crowd of Shadaloo members touches them all over, bites their firm thighs, sucks their nipples, and stimulates every sensitive spot.
Bison invites me and my four companions to discuss our agreement. He treats me with the cordiality of a perfect host for a while, but eventually decides to drop the act and have us surrounded by the Celestial Kings and the rest of his men. He wants to take us out now that we’ve solved all his problems, but unfortunately for him, I didn’t come unprepared. The building’s large windows shatter, and we are joined by all my reserves, each followed by well-equipped soldiers. There are at least two lieutenants for every Celestial King; the disparity is clear: overwhelmed, Bison surrenders completely and accepts my proposal of an alliance. I don’t want to humiliate him, and I won’t force him to take on an excessive workload: I still need him to stay here and manage the area. We’ll agree on the amount he’ll pay me immediately as compensation and on the percentage of the area’s profits I expect from him once every three months. In return, I’ll let him continue to manage this place, since he’s very capable in that regard. It will be good for him, though, to get used to having a partner, even if a distant one. [CONTINUE]
5TH CLASH
-Aisha vs. Ami Mizuno: 1
-Roxanne Ritchi vs. Rei Hino: 3 (+1)=4
-Caulifla vs. Makoto Kino: 5
-Black Lady vs. Minako Aino: 3 (+1)=4
Final result: 3-1
D20: 13
Now that the matter with Bison has been settled, I return to traveling through unknown dimensions in search of power, prestige, and riches. Unfortunately, I don’t think I’ll find much of that in the fifth world I visit. In fact, I end up in a city very similar to the one I visited in the world of the superhero with spider-like powers—full of people and buildings, but with very little of interest to me. However, I have been taught the value of waiting and how it can reward a ruler, if used in the right measure. In fact, I’m fortunate enough to witness the battle between a monstrous creature and a team of five wonderful girls endowed with enormous powers. Stiletto heels and sailor uniforms with extremely short skirts, agile and nimble bodies, and shiny hair that ignite an enormous desire within me. I stay until the end and watch them defeat the creature, displaying extraordinary strength and skill. Intrigued, I send my trusted companions to gather information. Their true identities are unknown, but people call them Sailor Scouts, claiming that they have long been working to protect the city and its inhabitants from alien threats and urban dangers. I decide to track them down while avoiding a head-on confrontation: the girls are used to fighting in a group, and I don’t know the territory or their powers well enough—I’d end up getting overwhelmed! I can, however, count on Roxanne, a master of blending into any environment and undoubtedly the most skilled of my lieutenants when it comes to gathering information. It takes her just a few days to uncover the secret identity of one of the champions of justice. With long, straight, raven-black hair and fire-based powers that perfectly match her fierce and passionate nature, Rei Hino is the priestess of a local shrine situated atop a small mountain. Roxanne waits until she is alone to strike, slipping silently into the temple and taking advantage of her being busy performing her religious duties. Her scented candles mask the smell of the gas Roxanne releases into the prayer chamber, and Rei only realizes something’s wrong once her senses are already compromised. Certainly not a great display of loyalty on Roxanne’s part, but she has never been a true warrior, and strength is not among the qualities for which I chose to appoint her as my lieutenant. So dazed, Rei cannot even transform, and her attempts to escape my men as they bind her and carry her away are feeble and futile. Brought before me, I spend the entire night with her. Up close, she’s even more beautiful, and I feel an insistent desire not to waste time and to fuck her hard, but once again I decide to wait until I have them all under my control. After all, they’re still a team! So I simply lie there beside her, my hand clasped around her breast and my face pressed against her back, the scent of her soft hair filling my nostrils and intoxicating me. My cock is safely tucked away in my pants, but it can’t help but grow hard and press against the beautiful priestess’s ass anyway. She thrashes about and tries to scream obscenities at me, but she’s kept at bay by a ball gag stuffed in her mouth.
The next day, no one can explain why the priestess has suddenly disappeared, leaving the temple open and unattended. Keeping the area under surveillance, I finally manage to spot the other four friends, all worried and suspicious. The entire day is devoted to a futile search for their friend, ending with the promise to resume the next morning. Unfortunately for them, only three of them show up for their meeting that time: Minako Aino, too, has been captured during the night. For my Black Lady, it was child’s play to generate an illusory copy of the missing friend and lead them to a park in the middle of the night. The beautiful blonde at least has the sense to transform when she senses danger, but also the audacity to think she can face it alone. However, her rapid strikes with that strange chain of hearts and the energy beams fired from medium and long range are the kinds of attacks against which Black Lady has long had effective countermeasures prepared, and, as powerful as she is, Minako is not as skilled as her enemy. With swift movements and powerful kicks, Black Lady tires her out just enough to step in front of her and hypnotize her with her occult arts, causing her to lose consciousness. The second Sailor warrior is in my hands.
The third battle holds a very nasty surprise for us. Aisha faces the shy Ami Mizuno in an evenly matched battle, with both warriors utilizing powers related to fluids. The brilliant girl with short blue hair has managed to find clues to our presence and is running to inform her companions when she is stopped by Aisha. The battle starts evenly matched, but surprisingly, Ami proves to be a formidable opponent, capable of perfectly analyzing the situation and her opponent to find the right strategy to counterattack. Beside herself with rage, Aisha unleashes one final devastating attack, but contact with strange bubbles generated by the other warrior causes a violent explosion that engulfs her, costing her her life. Even Ami seems shocked and grief-stricken, but ultimately decides she must still rush to warn her other two friends.
From that moment on, the three of them never parted ways. No matter how long I waited, there was no way I could find one of them to attack when she let her guard down. Unable to hold out any longer, Caulifla begged me to entrust her with leading the final battle, in which she swore to defeat all three of the remaining warriors. It’s a difficult decision and would require entrusting overall command to a single lieutenant, leaving the other two in a subordinate position. Caulifla, however, seems convinced she’ll succeed, and she’s already demonstrated her immense abilities as a leader and fighter in the past. I grant her request, reserving the right to immediately regain control of all the troops the moment I set foot on the battlefield. It goes without saying that in the event of defeat, Caulifla herself would take full responsibility, but the girl isn’t worried about that. In fact, her direct attack yields the desired results: though they are united, the three warriors soon find themselves separated from one another and unable to assist each other. Caulifla, unable to stay in the rear giving orders, clashes with the most powerful of the trio: the storm warrior Makoto Kino. The fury she unleashes with her strikes would terrify anyone except Caulifla, who instead manages to respond with violence and surprising composure to every one of her attacks. Makoto’s defeat—after a long battle, she collapses gasping on the ground, struck by a devastating punch from Caulifla right in the gut—throws the last two girls into confusion. Up until that point, they had successfully fended off the attacks of the rank-and-file soldiers, but found themselves in trouble when faced with the combined forces of Black Lady and Roxanne. Commander Usagi Tsukino and Ami fall together, left alone against them all. While my men work to tie up and completely incapacitate the defeated girls, I arrive on the battlefield dragging Rei and Minako on a leash, both wearing their torn uniforms and a hook thrust through their nostrils. Usagi watches them in shock as they endure this humiliation without attempting any reaction, intimidated and trembling. I promised not to touch them, but I certainly couldn’t keep these two beauties for days without giving a modicum of satisfaction to my men who have served me faithfully until now! I asked them not to take their virginity, but that was the only limit imposed on their sadistic fantasies. Now, the two girls’ bodies are covered in bruises, whip marks, cigarette burns, and obscene graffiti. Ami cries desperately, Makoto thrashes on the ground trying to break free from Caulifla’s grip, and Usagi covers her mouth with her hands, unable to utter a word. Now that the battle is won, I no longer have to hold back: I make this clear to them by forcing the two girls at my feet to kiss passionately while the crowd erupts all around us. I promise them that they’ll all get the same treatment once I’ve taken them away with me: they’re all gorgeous, and I’ll find dozens of ways to enjoy their bodies—alone or with my men.
Ami is now a raging river; Roxanne has to go over and slap her to shut her up. At the sight of that scene, Usagi shouts at her to stop and, to her friends’ general astonishment, offers to take their place. Another stupid altruist like Aerith—I can’t believe it! I wouldn’t need her; I could go home with all the warriors without a second thought, but I suppose people would talk about me in the future as a less-than-honorable prince. After all, Usagi isn’t half bad, and having a leader of her caliber in my harem would boost my prestige. I accept the trade and order that the other four warriors be taken to the temple and chained around the largest tree in the courtyard; should they decide to come back looking for me, Usagi will be eliminated immediately. While my men obey, I step aside with the commander. My hands grip her two long pigtails as if they were reins, and I position myself in front of her with my legs spread wide. At my command, her hands slowly unbutton my pants, pulling out my cock, then begin to massage it, working over its entire length and my testicles. I lean forward slightly, and she presses her lips against the tip, giving it gentle kisses without any sign of refusal. She wants to protect her companions and is keeping her promise to do anything for me. Just a few moments later, Usagi starts sucking, pushing her head further and further forward in a cacophony of gurgling sounds. She lacks experience, but I can’t help but reward her willingness! After receiving the services of her mouth, I position her on all fours and move behind her. Slowly and relentlessly, I push my cock, moistened by her saliva, into her asshole, holding her head pulled back by her long hair. I’ve never felt anything tighter; she seems to have kept herself perfectly preserved just for me! I imagine what it must be like to finally penetrate her pussy, perhaps with the aim of releasing my seed inside her. For now, though, I’m enjoying these fabulous thrusts, which feel like slow but deep stabs. Usagi bites her lip and holds back her screams, focusing solely on the positive side of the situation: that she’s at least spared Ami and Makoto the terrifying treatment reserved for her, Minako, and Rei. My men won’t lay a finger on them without my order—of that I’m certain. By the time I’m done with Usagi, all the soldiers have already returned. It’s time to leave this place so poor in resources, yet so rich in adventure!
6TH CLASH
-Jessie Rasberry vs. Stella: 5 (+1)=6
-Roxanne Ritchi vs. Flora: 4
-Caulifla vs. Musa: 6 (-1)=5
-Black Lady vs. Tecna: 6
Final result: 4-0
D20: 19
After passing through a long string of towns that all looked more or less the same, the dagger clears a path for me into a lush forest teeming with animals and plants I’ve never seen before. Euphoric and intrigued, I begin exploring and gathering information until I spot a large building not far away, nestled in the middle of a valley. Black Lady uses her powers to spy on it and informs me that it appears to be a school or academy where dozens of girls are learning the magical arts. It could be the Alfea School that the late Aisha told me about in the past. Her manipulation of fluids was also due to the magical arts, and she once told me of a legendary school of magic situated in a dimension far removed in time and space—the dream of any student of magic. Paying it a visit would be a nice way to pay our final respects to our companion, but I’m worried about facing such a large number of people with magical powers. We hide and debate for quite some time whether it’s worth the risk, when suddenly we see three figures passing overhead in the sky, heading toward the school. I have a couple of informants secretly follow them, and they later report to me that a long battle took place right in the school courtyard. The three mysterious figures were defeated and fled, but now we know that there are others, like us, who have reasons to attack the school.
I manage to meet the three attackers only a few days later. They are three witches who have long been engaged in a personal feud with a small group of fairy students at that school. To back me up, I’ve called on Black Lady, who possesses powers similar to those of one of the three. Icy, Darcy, and Stormy are persuaded: with their powers combined with my army, we can take the school by storm. They, too, summon an army of monstrous creatures, and together we march toward Alfea.
The fairies and teachers are prepared to fend off attacks from an enemy they know, but my arrival takes them by surprise. It’s clear that my troops alone wouldn’t even have been able to set foot in the courtyard, but my magic-enhanced weapons at least give me a chance to fight my enemies on nearly equal terms. I can count, however, on my lieutenants, first and foremost the ever-present Caulifla. Together with Stormy, equally lively and devoted to chaos, she charges head-on and takes down one by one all the fairies who dare to challenge her, relying on a much greater resistance than normal. Musa is the one who pays the price—a fairy who uses musical magic capable of generating massive shockwaves and explosions, which, however, seem to merely tickle a fighter like Caulifla, who has been raised amid bloodshed and violence from a very young age. These fairies can be tough opponents when fought from a distance, but in close combat they’re no match, especially not after the major battles in Metro City. Musa’s companions only realize the extent of their friend’s injuries when they find her lying unconscious on the ground, her face swollen and bleeding but at least still alive. The same luck does not, however, befall Tecna , the fairy of technology, who desperately tries to defend herself with her numerical magic against the combined attacks of Darcy and Black Lady, who work together brilliantly, their power reaching unimaginable levels. Black and purple psychic waves converge on the poor fairy, who lets out a terrifying scream before collapsing to the ground with her eyes rolled back, a trickle of blood flowing from her mouth, and a grayish substance oozing from her ears.
I look around and for the first time realize the extent of the destruction we’ve caused. The school principal has sounded the alarm and ordered the evacuation of the younger students, and two teachers are guiding them toward open escape routes. Flora , an extraordinarily beautiful nature fairy with golden skin and long brown hair, has offered to help by holding Roxanne at bay. Compared to the other lieutenants, she is struggling more and seems almost destined for defeat, but in the moment of greatest crisis, she unleashes all her ruthlessness, using her opponent’s kindness as a weapon to her advantage. By blocking the escape of one of the young students, she manages to draw Flora’s attention to her until she reaches her from behind. A stab from a magically enhanced dagger seriously wounds the winged fairy, rendering her unable to fly. Once she manages to get her hands on her, Roxanne subdues and captures her.
While I take out a teacher with long hair and pointed ears and Icy is on the verge of defeating her rival Bloom—a red-haired fairy who had specifically asked us to spare her—a fairy with long blonde hair rises into the sky and causes an explosion of light that blinds us with the intensity of a thousand suns. It is Stella , the sun fairy and princess of the kingdom of Solaria, described by the three witches as a stupid, spoiled, and frivolous little girl. I see her, however, putting tremendous effort into this desperate struggle, but she must have forgotten about the magically reinforced weapons: in that elevated and completely exposed position, she is easy prey for Jessie and her rifle; just one shot to the head and the fairy collapses to the ground, taking with her the last glimmer of hope. Alfea falls, and all the remaining fairies are captured. The elderly headmistress Faragonda is beheaded in front of them all by one of the insect-like creatures created by the Trix, then I reward my men for their wonderful performance by giving them the chance to freely fuck every captured fairy, except for Bloom , who is granted to Icy and forced to lick her pussy, becoming the victorious witch’s little pet. I walk away from the battlefield accompanied by Jessie and Black Lady, and together we reach the enormous library. I laugh with satisfaction, thinking of how many useful texts we’ll find in here, but first I lean in to kiss Jessie passionately, then I do the same with the other one. The pink-haired warrior lies down on a desk and immediately spreads her legs, offering herself to me in all her beauty. Leaning over her, I kiss her neck passionately as I penetrate her deeply, making her moan with pleasure in a high-pitched voice that echoes throughout the room. She soon loses control and comes, forming a large puddle at the foot of the desk. Immediately, Jessie crawls over to me, places her hands on my pubic area, and begins sucking my cock, staring at me intensely with eyes full of desire. If Black Lady had collapsed after a brief, intense encounter, Jessie sets the pace, forcing me to hold out for a long time and rejecting every attempt I make to push her away. She has boundless talent, and I feel I’ve never experienced anything like this before. Who needs fairies and witches when you can count on a woman like her? [CONTINUE]
7TH CLASH
-Jessie Rasberry vs. Chel: 6 (-1)=5
-Roxanne Ritchi vs. Astrid: 2
-Caulifla vs. Tzipporah: 3 (+1)=4
-Black Lady vs. Marina: 4
Final result: 3-1
D20: 14
The vast ocean stretches out before my eyes. I watch it from the docks of the port in a charming little town called Syracuse, the place where the knife led me. In its streets, I see merchants, innkeepers, aristocrats, and ladies going about their business, none of whom seem to pay me much attention. Yet, I feel strangely watched as I stroll with Roxanne and Caulifla through the narrow streets of the town, searching for something worth mobilizing my troops for. Suddenly, a soothing voice calls to me from a seemingly deserted alley. A shiver runs down my spine: there’s no way anyone here knows my name. Yet, as soon as I turn the corner, an unnatural force lifts me a few inches off the ground and makes me spin slowly as if I were a toy. Before the incredulous and worried eyes of my companions, I vanish into thin air. I find myself floating alone in the void of what seems like an immense night sky illuminated by thousands of stars and constellations. Some of them move, approaching me menacingly, but the same soothing voice from before stops them immediately. Before me appears a stunning, enormous woman who seems capable of touching the creatures made of stars and playing with them. Her bluish-gray skin is covered by a long, thin purple dress that dissolves into smoke, and her long dark hair floats in the void. She introduces herself as Eris, goddess of chaos and discord. She tells me she’s known about my arrival for some time and has been looking forward to meeting me. According to what she has read in the stars, I am the instrument that will plunge this world into eternal chaos and destruction—all I need to do is steal a book for her that is currently kept in Syracuse and eliminate a certain pirate who dared to oppose her, preventing her from achieving her goals and ensuring she can no longer get close to the precious book in person. In return, she’ll make me her herald and allow me to travel far and wide across this land, plundering its riches and claiming the most beautiful women for myself. The discussion goes on at length, and I accept the task only when I am fully satisfied. An alliance with someone like Bison is one thing, but a goddess like Eris is not to be taken too lightly: if she were to betray me, I would have very little chance of defeating her. Eris sends me back to the alley, where only a few seconds have passed since my disappearance. I immediately catch up with the girls, and we return to the rest of the troops to plan the theft.
We appear at night, catching everyone by surprise in their sleep. The guards are bewildered; they can’t explain how so many of us managed to enter the city without being detected—they can’t imagine the existence of a tool like mine. While most of my soldiers are led into battle by the lieutenants, I head to the tower with Black Lady, the most agile and cunning among them. Defeating the guards is easy, but in the library we find a man and a woman waiting for us with their swords drawn. I notice a deep bond between them, and recalling Eris’s words, I recognize Sinbad, the pirate she had told me about. The woman must be Marina, ambassador of Syracuse and Sinbad’s companion in adventure. I position myself in front of the pirate, raising my blade, while Black Lady is ready to challenge the woman with a black scimitar summoned through her magic. The fight is complex: both of our opponents are skilled and cunning; time and again, they manage to anticipate our moves and force us to retreat. Sinbad fights like a pirate, having no qualms about resorting to all manner of tricks and dirty tactics, so I, too, soon abandon any pretense of honor. What allows me to win is Aisha’s final gift, a viscous substance with which I pin Sinbad’s feet to the ground, thus managing to stab him in the side. The wounded pirate collapses to the ground, coughing, but I decide to spare his life: on the one hand, I don’t want to be remembered for such a despicable killing; on the other, it’s better to leave someone on the loose who might pose a threat to Eris. Meanwhile, Black Lady has managed to get the better of Marina thanks to her enchanted scimitar and is waiting for me with the book tucked under her arm. I order her to fire the retreat signal, then crouch down next to the defeated woman, held to the ground with her wrists bound and the whirling scimitar pointed at her throat. For a few seconds, I grope her breasts through her shirt, enjoying her futile attempts to escape my hand and Sinbad’s furious shouts. The pirate strains with all his might to reach me as I lift his beloved and place her on my shoulder. Taking everything I came for, I rush out of the tower with Black Lady, aided by the soldiers who have since joined us. I call out loudly to Eris, who helps us evacuate from Syracuse without being followed, causing the inhabitants to fall into a panic.
The goddess is radiant, pleased with the excellent work she has done. Without wasting any time, she helps us regain our strength quickly and then hurls us into a hot, sun-drenched desert. I ask her if she’s trying to abandon us there, but she invites me to look beyond a vast dune to my right. Not far away, a huge caravan of people of all ages marches slowly, singing loudly to give themselves strength. Leading the march is a man who seems to know exactly where to go, almost as if he were being guided by someone only he can see. Eris explains that his name is Moses and that his people have been slaves to the rulers of Egypt for centuries, but he was able to free them with the help of his god. However, the pharaoh is not a man to overlook such an offense, and now he is pursuing them to bring the slaves back and kill anyone who resists. Under normal circumstances, Moses should prevail, but I’m the man destined to bring chaos. These people are poor and carry very little with them, but there are many women who could satisfy my soldiers, who emerged victorious from the battle in Syracuse. The goddess does not lie: right from the top, we can see two women who catch our attention. The first approaches Moses respectfully from time to time, exchanging sweet glances with him but then stepping back to link arms with another man. She could be a relative of the great hero guided by the deity, but I doubt she’s his companion, partly because that role seems to be filled by the second woman, who walks beside him. Even from a distance, she seems to radiate an aura different from all the other women present: her proud gaze, her determined stride, her dark skin that seems to glow under the scorching sun, her beautiful body veiled by light clothing. Her name is Tzipporah , Eris reveals, and she was once a slave to the pharaoh: perhaps the time has come for her to change masters! I cast one last glance at the caravan: they are poor, almost completely unarmed, a large group of people including many women, elderly, and children. I don’t even bother to form the troops into battle lines: what matters is striking. With the exception of Tzipporah, every captured woman will be made available to the soldiers; the young woman’s fate will be decided at the end of this adventure. I entrust Caulifla with the task of capturing her and keeping her under control. I don’t care about the fate of the others: they’re a bunch of weak, useless ragamuffins and slaves—mouths to feed that we can’t afford to take care of; we’ll leave them as a gift for the pharaoh who’s on his way. I give the signal and my troops charge, emerging from behind the dune, screaming and spreading panic among those under attack. Although there are so many of them, they don’t have a single weapon worthy of the name. Some try in vain to defend themselves with sticks, but it only earns them a swift and merciless death. Moses looks around in confusion, realizing this isn’t the pharaoh’s army. I see him raise his staff above his head and shout something to the heavens, but Caulifla comes up behind him and knocks him down with a powerful kick to the spine. A scream of terror comes from the woman who was walking behind him, now on her knees with her companion lying bleeding in her arms. Tzipporah leaps forward with a cat-like pounce, the man’s staff clenched in her hands. With utter disregard for danger, she immediately attacks Caulifla, who laughs with amusement as she fluidly dodges every blow she sends. Total chaos reigns around them: the inconsolable cries of children, the moans of dying men, and women of all ages being dragged away, some already subjected to the abuse of groups of overly eager soldiers. Tzipporah’s seeking revenge for what happened during the only moment of happiness she’s had in years: we have torn away from her people a freedom they earned after centuries of pain and exploitation. Rage and hatred turn her into a near-wild beast, and anyone else would be overwhelmed by such violence, but Caulifla has won far worse battles, and when she finally decides to strike back blow for blow, it takes her no time at all to disarm her opponent and pin her to the ground. Before Tzipporah’s furious eyes, the violence against her friend unfolds, as she is savagely penetrated by two men while another presses her head into the sand with his foot. The fun continues while Jessie and Roxanne stand guard. The desert sand is now stained red, the scene of a bloodbath and an obscene orgy. Women, girls, even little girls become objects of pleasure for my men, while Tzipporah’s face is contorted by a grimace of pain, sadness, and contempt for herself and her own uselessness. Miriam, her friend, has lost all will to resist and, one after another, welcomes the men who line up to fuck her on the hot sand. Her ponytail has come undone, and her hair is scattered across the ground and over her face; her body is a palette of white fluid. When Jessie spots the pharaoh’s troops, I open a portal with my knife and evacuate a group of soldiers along with the captured women before being transported away with the rest by Eris. The men still alive have been bound and left beside the fallen, as a tribute to the arriving sovereign.
The ensuing battle ends in defeat, largely because Eris plays a nasty trick on me. The goddess of chaos catapults us into a village inhabited by a people commonly devoted to war and plunder, people who have combat and violence in their blood. It would be an interesting clash on paper, were it not for the fact that that filthy bitch fails to warn us of one of their peculiarities: they are dragon riders! My troops are taken by surprise by the arrival of about ten dragons, each ridden by a warrior from the village. I couldn’t say whether this was an attempt by Eris to eliminate us once and for all or simply a sadistic game of hers as the perfect goddess of chaos, but the fact remains that Roxanne barely escapes the ferocious assault of Astrid , a beautiful blonde warrior riding a blue dragon. Flames blaze and tear our battalions apart; too many lose their lives. Fortunately, Roxanne immediately realizes there’s nothing to be done and decides to retreat without attempting any reckless moves. Not even a beautiful and valiant Valkyrie like Astrid is worth an entire army.
Perhaps to compensate us for the heavy loss, Eris teleports us near an immense city in the middle of a jungle… a city built of solid gold! Everywhere I look, I see the precious metal glistening in the sunlight. I don’t even have time to order the attack before my men rush forward, dazzled by such wealth. The first of them are taken by surprise by the arrows and spears of the local warriors, but the natives seem unfamiliar with firearms and are easy prey for Jessie and the soldiers she leads. The end result is the same as what we achieved in the desert, except this time we’ve acquired a vast amount of riches that we can take with us at our leisure, without the fear of another army arriving. As I watch the excellent work with satisfaction, Jessie joins me, bringing with her a splendid gift: a marvelous woman, more beautiful than any I’ve ever seen before. A perfect body, stunning facial features, jet-black, long hair that falls past her hips like an elegant, precious cloak. The girl hides her fear and tries to appease me with expert seduction. She approaches me slowly, swaying her hips seductively and showcasing her assets, biting her lip as she begs me to spare her life. A constant, invisible presence, Eris whispers in my ear that her name is Chel and that she may soon offer her services to two men who have come from afar—two petty thieves who happened to come into possession of a map leading them to the city of gold. I won’t let such splendor go to two two-bit criminals. My hand settles between her legs, and the beautiful Chel moans as I stroke her pussy from beneath her skirt. I lean toward her and steal a kiss before ordering that she be taken with us without anyone touching her.
Delighted by the great results I’ve achieved, I decide it’s time to set off again and discuss it with Eris. She, too, is pleased with the chaos I’ve brought to her world, but she offers me one last adventure that she’s sure I’ll enjoy. The land she takes me to is populated by magical creatures and looks like something out of a children’s fairy tale. What interests me, however, she explains, is about to emerge from a forest. After about thirty minutes, an ogre and a mule come from the trees, accompanied by a lady dressed in green. She’s a princess named Fiona, and in a day’s time she will arrive at the castle of the man who wishes to marry her and become king. The ogre has offered to bring her to him in exchange for his home, currently occupied by dozens of fairy-tale creatures. Unfortunately for him, his plans are about to take a sharp turn. There’s no need to even call in the entire army: though the ogre is strong and the princess reveals an unexpected aptitude for combat, they can’t stand up to all the men I’m throwing at them—nor, of course, to my united lieutenants. The green monster is about to be beheaded, but the princess begs that he be spared. She owes him his freedom, she says, and is ready to give it back to him in exchange for her own. In a way, I was hoping she’d say that. The ogre’s death changes nothing for me, and deep down I doubt his fate will be much different once the nobleman who hired him discovers his failure. I accept the trade and grab the princess by her long red braid, dragging her back into the forest from whence she came. Standing against a tree, her arms bound around the trunk, the beautiful Fiona becomes my plaything, the way I bid farewell to this world. After shoving the handkerchief into her mouth, I move on to penetrate her vagina, claiming her virginity as a princess who has been imprisoned in a tower her entire life. I make sure the experience is unforgettable for her, stimulating and licking her until she is completely wet before sliding inside her. Fiona moans and mumbles, but her body moves as if she’s never felt such pleasure before. Her buttocks quiver, swaying with shivers as I move inside her. I pull her head back by grabbing her braid and push deeper and deeper, reaching spots she probably never even imagined existed. I smile, thinking of that snob who’ll never get to savor the pleasure of fucking this marvel. The fun goes on for a long time, and I don’t even notice the sun setting. To my immense surprise, I watch the princess transform before my eyes as she sucks my cock with great desire and passion. The beautiful girl vanishes, and in her place I find a green-skinned ogress with a much rounder, curvier body. For a few moments I’m dumbfounded and demand an explanation. Fiona tells me about a spell and the kiss of first love that will break the curse, along with all sorts of other absurd things. In the end, I see she’s frightened at the thought that I might hurt her because of her monstrous appearance. The only thing I can do, however, is burst into thunderous laughter. I’m sure Eris knew all about it, that slutty goddess! I hate her and if I could I’d strangle her, but it’s so funny! And anyway, hers wasn’t such a terrible parting gift: Fiona is truly a wonderful girl by day, while her ogress form is certainly different from ordinary standards, but she’s not as unlookable as she describes herself. I approach her and cup her breasts—much larger than normal—with both hands. “Don’t worry, we’ll find ways to have fun with you even in this state,” I tell her in a reassuring tone. Fiona smiles without much conviction, but I feel her body start to respond to my touch again. I lower my mouth and suck on one of her breasts, making her tremble with pleasure once more. The little princess is really quite the slut, whether she’s human or an orc. It’ll be easy to get her used to life in the harem. I’ll leave the others with the troops for the rest of the journey so they can have some fun, but I plan to carve out some time with all three of them one day. [CONTINUE]
8TH CLASH
-Jessie Rasberry vs. Eda: 2
-Roxanne Ritchi vs. Roberta: 4 (-1)=3
-Caulifla vs. Balalaika: 1
-Black Lady vs. Shenhua: 4
Final result: 1-3
We’ve faced enemies of every kind, even dragon riders, but nothing and no one has ever forced us to flee in fear as we do in the eighth world we’re visiting. Here, in the town of Roanapur, we’re not up against monsters or valiant warriors, but ruthless criminal gangs like I’ve never seen before. In all our travels, neither I nor my adversaries have ever committed acts as brutal as those of the sadistic Revy and her companions. My army doesn’t scare them; on the contrary, they’re the first to strike the moment we set foot in town. We try to get some local intel at a bar, but someone must have taken us for troublesome intruders and immediately decided to chase us away so they could get on with their lives. From a church, a horde of nuns and nuns begins firing at us, leaving many of our men down. Jessie tries to fight back, but a blonde nun wearing narrow-lensed sunglasses—probably the Eda I heard about at the bar—seems far more skilled with firearms than she is and forces her to flee. Roxanne, who’s covering her back, is overwhelmed by another unusual opponent: a girl in a maid uniform named Roberta , capable of turning any object in her hands into a deadly weapon. All by herself, she manages to take out a huge number of soldiers—I’ve never seen anything like it!
We hide in the nearby jungle and take advantage of the darkness to try to regroup and tend to the wounded, but during the night we suffer another defeat. The criminal Revy launches a surprise attack on us with some allies, including the assassin Shenhua and the criminal leader Balalaika . Surprisingly, Balalaika manages to coldly and easily eliminate one of my veterans, the powerful and loyal Caulifla, throwing the entire camp into fear. Black Lady’s wounding of Shenhua is of little use: the troops are in chaos, and the two criminals alone would be enough to annihilate them. With my knife, I evacuate as many soldiers as I can, but I’m forced to close the portal behind me before my pursuers catch up, and I can’t save all my men. I shudder to think of the fate that awaits them! If there is a god somewhere, he will grant them a quick death.
9TH CLASH
-Jessie Rasberry vs. Perfuma: 4
-Roxanne Ritchi vs. Glimmer: 6 (+1)=7
-Catra vs. Entrapta: 4 (-1)=3
-Black Lady vs. Mermista: 3
Final result: 2-2
Me vs. Adora: 1
The knife transports us to a world ravaged by a long-running war. Everywhere we look, we see rubble and destruction, but also people eager to rebuild and help the community emerge from this hell. Under the wise guidance of local queens and princesses, this world is poised for a rebirth. The situation actually seems ideal for an attack: the armies of the local kingdoms are weakened, decimated by the recently concluded conflict, and the people’s morale could be severely shaken by the fear of a new war with an unknown enemy. Instead, our attack on the kingdom of Salineas yields little more than the destruction of a few buildings. This is due to the surprising strength of Princess Mermista, who, with her hydrokinesis and indomitable spirit, repels the troops led by Black Lady. It is certainly not a decisive defeat, but we have failed to gain the control over the sea that I had set out to achieve, and above all, our presence will now be known.
We launch a series of guerrilla attacks, striking at various targets to avoid giving the enemy any clear targets. Time is on our side, and eventually we secure a major victory against Perfuma, the generous princess of the Kingdom of Plumeria. The sweet blonde beloved by all her subjects puts up fierce resistance to the invasion using her control over plants, but Jessie is the perfect opponent for her, capable of striking with extreme precision while staying at a distance. The capture of Perfuma and the occupation of her kingdom guarantees us control over the main food resources of the seven kingdoms: we may not have secured the sea routes, but if ships cannot transport the food coming from Plumeria, it will be difficult to feed such a vast population. We’d love to build our conquest plan starting from this situation, but Plumeria is soon snatched from our grasp and Perfuma is freed. The blame lies with Entrapta , princess of the mysterious kingdom of Dryl. The young girl with long purple hair leads an army equipped with highly advanced technology and enormous robots—machinery that easily rivals the effectiveness of what was produced by Capsule Corp. Catra, who has taken Caulifla’s place, shows off her skills and doesn’t back down in the face of the enemy, but she is unable to take down all of Entrapta’s machines with her fighting style. In the end, we are forced to retreat and free the kingdom so as not to lose too many troops.
Feeling my pride wounded, I launch an assault on Bright Moon, the political heart of this world. If it falls, the morale of the other kingdoms will crumble… or at least, I hope so! The capital is defended by Queen Glimmer, a young ruler who ascended to the throne during the final stages of the previous war. Our informants had described her as stubborn and impulsive, but the woman standing before me is a sovereign worthy of her role, determined to defend her people and mindful of every move. From the highest tower of her castle, she sends orders to the commanders on the ground and participates in the battle by launching light attacks that disrupt our formations. Leading the soldiers on the ground is Adora , her best friend and a warrior of immense ability, the main architect of victory in the previous war. The battle is long, and countless capable warriors fall on both sides. Paradoxically, the event that decides the outcome of the clash is the one I thought would benefit us most. Moving like a shadow hidden from everyone’s sight, the cunning Roxanne reaches the throne room and hurls a powerful toxic weapon inside. The senses of those present are overwhelmed, and the poison quickly enters their bloodstream. Queen Glimmer attempts a desperate defense, but Roxanne has the antidote to keep her alert and focused. A single shove against the glass wall is enough, and the queen falls like a stone, unable to save herself even with her teleportation powers. Horror and bewilderment spread among her troops, but a red aura forms around Adora. At the sight of her friend’s lifeless body, the commander loses her mind and begins to fight like I’ve never seen anyone do before. I’m stunned by the devastation she manages to wreak: Caulifla was nothing in comparison! I try to face her head-on myself, but I immediately realize I don’t stand a chance. It is only thanks to Black Lady that I manage to save my life: my expert in the mystical arts manages to keep Adora at bay long enough for me to get away, but attacking her is useless because the red aura around her deflects every projectile or direct blow. The escape puts an end to this brief war: I have no intention of returning to this place, not until I have found a weapon capable of countering that girl’s enormous power.
That same evening, safe in a distant world, Roxanne joins me in my tent, where I’ve been sitting for hours with my head in my hands, staring into space. In two consecutive attempts at conquest, I risked getting everyone who swore allegiance to me killed. They trusted me, and I was about to lead them to their deaths without realizing the strength of my opponents. Roxanne sits on my lap and wraps her hands around the back of my head. Looking deeply into my eyes, she reminds me who I am and reassures me that no one doubts my abilities. Everyone set out fully aware of the dangers, and they did so because they were certain I was the right leader for them. The last battles didn’t yield the results we hoped for, and we lost many comrades, but we also made immense gains. So everyone is just waiting for my order to set out and see where the knife will lead them, to what new world to plunder. I look into her beautiful light eyes and lean in to kiss her. She returns the kiss with love and pushes me to the ground, grinding her lower abdomen against my pubic bone. We spend the night together, with her riding me for a long time, making me come and relax in a way I haven’t felt in a long time. I don’t know where the future will take me, but I want her to always stay by my side. [CONTINUE]
10TH CLASH
-Jessie Rasberry vs. Tracer: 5
-Roxanne Ritchi vs. Mercy: 2
-Catra vs. D.Va: 2
-Black Lady vs. Widowmaker: 6 (+1)=7
Final result: 2-2
Me vs. Pharah: 4
D20: 1
We decide to launch one final military campaign in the hope of retiring with the satisfaction of one last victory. The world we find ourselves in is a futuristic land equipped with extremely advanced technology. Global security is entrusted to an organization of elite fighters called Overwatch, whose mission is to ensure world peace and defeat those who threaten it. It is currently led by Pharah, a member of a prestigious military family. Under her leadership, Overwatch has overcome a long period of crisis and is now more popular and respected than ever. She has surrounded herself with capable and trustworthy individuals, especially her four closest collaborators. We cannot face the battle without being prepared for every eventuality, so for weeks we work in the shadows, limiting ourselves to gathering information on our enemies. Despite the care we put into every move, we soon learn that Overwatch has also detected strange movements and is on the trail of the unknown threat. Leading the charge is Widowmaker , once an assassin in the pay of Overwatch’s enemy organization, now loyal to Pharah after she freed her from the mind control she had been subjected to. Even though she’s switched sides to the forces of good, she hasn’t lost certain habits and still knows how to navigate the criminal underworld and command everyone’s respect. Someone tips her off, allowing her to track us down, but Black Lady spots her as she watches us from afar. In an instant, she teleports behind her onto the roof of a skyscraper, and the two engage in combat. Widowmaker is certainly a capable fighter—quick and lethal when given the chance to exploit her sniper skills—but Black Lady is the worst opponent she could have faced. My warrior doesn’t stand still for a second, teleporting from one spot to another without giving the sniper any way to anticipate her moves. What’s more, magic is not something the warriors of this world are accustomed to. For the first time in who knows how long, Widowmaker feels she is at a distinct disadvantage and attempts to flee through the alleys, but she doesn’t get very far. A purple bubble forms around her head; there is no way to remove it, nor any openings for air to pass through. The assassin collapses to her knees and pounds her fists against the sphere, trying in vain to break it; I can only imagine the screams, the groans, and the constant coughing inside the completely soundproof bubble. For several minutes, Widowmaker thrashes and struggles, until she simply can’t take it anymore. After she stops moving, we wait about ten minutes before removing the bubble to see her face contorted into a desperate death rictus. We leave the body where it is, leaving it to Pharah and her companions to find her. I, on the other hand, retreat to a love hotel with Black Lady to celebrate her extraordinary success together, giving free rein to her most perverse desires and making her feel more gratified than ever.
The discovery of poor Widowmaker drives her rival and friend Tracer to seek revenge. A young woman of great courage and boundless energy, Tracer disregards Pharah’s order to exercise caution, believing she can face any enemy with the help of the device that allows her to jump through time. We let her find Black Lady, but the real threat to her is Jessie. While the young time-jumper is able to effectively resist Black Lady’s spells, she cannot handle them alongside the shots from my sniper, who takes advantage of the long range to aim exclusively at Tracer’s time device until it is damaged to the point of rendering further jumps impossible. Tracer is overcome with fear at the thought of being lost in time forever, and my girls take advantage of her uncertainty to capture her.
Finally tied up, the young time-jumper is taken to the base, where we plan to interrogate her to gather information for one last major attack. Instead, we discover we’ve fallen into a trap, since Tracer planted a tracker in her suit and now Pharah knows where we are. We try to get rid of it, but it’s too late: Overwatch has sprung into action, and its agents are storming our base from all sides, led by Pharah and her two remaining companions. A massive pink-and-purple robot smashes through a wall and starts firing at everything in its path, causing collapses and explosions. At the helm is the adorable D.Va, a young video game prodigy who has become one of the most popular Overwatch agents in the world. Catra does what she can to breach its defenses, but the mechanical behemoth is too formidable an opponent even for her. Meanwhile, Roxanne is also in trouble. In a pitched battle, she can’t play as dirty as she’d like, and every one of her toxic weapons is neutralized by Mercy’s suit—a brilliant doctor and scientist who is effectively invulnerable to every attack from my lieutenant. What’s more, as she flits across the battlefield, she tends to her wounded and exhausted teammates, forcing us into a position of weakness. Fortunately, Jessie causes a bit of panic by using every single useful capsule we have at our disposal and brings us back to an even playing field. The outcome of the battle is decided by chance, which brings me face to face with Commander Pharah. Equipped with a kind of high-tech armor that even allows her to fly, the cold-hearted commander unleashes terrifying firepower in her attacks—a veritable hell raining down from the sky that makes it impossible for us to get back into position. However, Jessie soon realizes that her movements follow a very predictable pattern and that her speed is decidedly limited. So I let her lead me as I move in the best way to strike her from the ground; meanwhile, Black Lady takes care of intercepting the rockets launched by Pharah with her magic. By doing so, after a long chase that almost feels like a dance, I manage to hit and damage her armor enough to make her crash to the ground. Finally within our reach, dozens surround her and begin tearing off pieces of her armor one by one. Pharah fights resolutely, trying to shoot at the enemies and reactivate her engines, but there are too many men around her, and they soon manage first to disarm her and then finally to pull her out of her metal shell. To everyone’s dismay, the Overwatch commander is held hostage along with her partner Tracer, with at least six rifles pointed at them. Distracted by the sudden turn of events, D.Va is struck by a beam that causes the robot’s systems to malfunction; she loses control, crashes into another wall, and is caught in the collapse. The robotic structure around her protects her, but to my men she is now just an ordinary girl, and she is dragged out of that machine with ferocity. Left alone and with all her friends in our hands, even Mercy surrenders and deactivates her devices. Overwatch is defeated, and I get to savor a victory again after so long.
First, I order Pharah to be dragged to the organization’s central skyscraper and tied naked to a cross in front of the entrance, where everyone can admire her in all her weakness. Meanwhile, other men will search every corner of the skyscraper and recover any useful objects or information; if anyone resists or attempts to hide anything, they will be immediately eliminated. The three remaining warriors will receive the same treatment as Chichi, Videl, and Android 18, thus giving our adventure a sense of closure from this perspective as well. The prisoners obviously don’t understand—until they’re forced to their knees in front of me. The first to receive this degrading treatment is Dr. Mercy , who, out of shame, keeps her eyes closed the entire time as I slowly move her head, setting the desired rhythm. The sweet little blonde starts to cry, and her mascara runs, leaving streaks down her cheeks. I enjoy whispering kind words to her that might give her hope that a miracle will happen and that, if I’m satisfied, perhaps I’ll decide to set her free, taking only Overwatch’s secrets with me. I don’t think she’s buying it, but like a good healer, she does what she can to give me relief and pleasure, albeit in a very unconventional way. Stepping away from Mercy, I observe the two remaining girls. Tracer holds my gaze with a defiant look on her face, while D.Va keeps her eyes downcast, glancing up at me only briefly. Quiet and timid, she looks just like a shy student trying not to catch the teacher’s eye so she won’t be called on. Unfortunately for her, she’s so cute that it’s impossible to ignore her. When she realizes it’s her turn, she begs me in a voice like a soft chirp not to do it, but it has no effect. With both hands behind her head, I push hard and my cock slides all the way down her throat. Her gorgeous hair is soft and silky, her eyes stay open, and her pupils roll upward as if she can’t breathe properly. The sight of their innocent companion being violated so viciously drives Tracer to scream, receiving in response a blow from the butt of a gun against the back of her head; still lost in her embarrassment, Mercy continues to sob and spit. My seed spurts into the throat of the young video game star, and she swallows obediently, finally thanking me for the tasty gift.
“You’re disgusting!” Tracer exclaims as I keep petting D.Va as if she were my pet. Suddenly flustered, Mercy tells her to stay put, but her partner still shows no sign of fear. A slap across the face with the back of my hand only makes her spit before she looks back at me with the same eyes full of rage. When I try to move toward her, Tracer goes for my throat. I yank her by the hair and remind her that I can have her partner eliminated with a snap of my fingers. She grits her teeth as Catra handcuffs her hands behind her back. Mercy begs for mercy, saying she’s ready to offer herself for a second round—and even for something more—if I leave Tracer alone. It seems like a strange proposal to me, especially since it wasn’t offered to D.Va. It all becomes clear when I think back to her expressions of disgust and how she behaved after Widowmaker’s death: there’s no doubt about it, the girl is a lesbian! Proud, she makes no effort to hide it and looks at me with her head held high. Amused, I slap my cock against her face and try to shove it into her mouth, but she keeps annoyingly moving her head. To achieve my goal, I have to pinch her nose and wait for her to open her mouth to breathe, but from that moment on, everything becomes easy. The little bitch does nothing to make it easy for me, and her gag reflex puts up strong resistance to the invading object. Obviously, this only makes the whole thing more annoying for her too. I just keep pushing harder and harder, inviting her to discover the pleasure of something new. Finally, I choose to pull out, covering her face with cum as if it were a seal of ownership. Rejoice, Tracer: you are the winner! I’m sure you’ll find plenty of companions to your liking in my harem. [CONTINUE]
MARKET
One night, as I twirl the dagger between my hands, unable to fall asleep, it opens a pitch-black portal unlike any other. The world on the other side is an endless expanse of darkness—no landscapes or people, just complete nothingness. Fear overwhelms me, but a voice calls to me from the other side, urging me to explore this impossible reality. I walk straight ahead without even being able to see where I’m stepping. After an immeasurable amount of time, I encounter a figure sitting cross-legged, dressed in a midnight-blue monk’s robe with a hood that makes it impossible to see his face. The voice with which he speaks to me sounds like falling sand and seems as old as time itself. He explains that I have ended up in a secret pocket of space-time, a gathering place for the dregs of countless realities. The dagger, in fact, is not the only way to travel between worlds, and anyone who wants to use these journeys for shady purposes sooner or later ends up here. He motions for me to look behind him: suspended in the void, dozens of stalls and stands appear, seemingly selling every kind of merchandise: weapons and armor, drugs, artifacts and looted goods, plants and animals, even services of various kinds, from murder to espionage. And then men and women of all ages, taken from distant worlds to be sold as slaves. Without someone who knows how to travel between worlds, their fate would be to live forever in this dark limbo; thus, for many of them, the hope of returning home has been replaced by the hope of being bought and taken away from this hell. Despite this, some still wait for the right moment to break free from their chains and escape after stealing the tool that allows travelers to move between worlds.
Still in awe, I wander among the vendors, and my doubt about whether I’m in a dream or reality eventually fades as I talk to merchants and other travelers. I really am in a sort of black market located in a secret spot between dimensions where everything is for sale—you just have to be willing to pay. Since I’ve already made arrangements to regroup the troops and restock the inventory, I figure I can afford some more personal expenses. In the market area dedicated to the buying and selling of slaves, there are dozens of stunning women, and the choice is by no means easy. My eyes are drawn to a captivating woman standing bound; she wears a tight black dress with the zipper pulled down to reveal a pair of perfect breasts, and a gag prevents her from speaking. As soon as she notices my interest, she begins to sway and move, as if to urge me to take her. “Her name is Fujiko Mine ,” explains the merchant, “and she’s a master thief known for seducing wealthy men with her beauty, then leaving them after draining their finances. They say her skills as a lover are on par with her skills as a thief, but also that she’s a handful—two men have already returned her after buying her.” I ask the merchant to remove her gag and let her speak with me. Fujiko is truly a skilled storyteller: she immediately tries to convince me of the cruelty of the two previous buyers, who allegedly tortured her to the point of exhaustion. She swears, however, that she can be a faithful companion and that all she asks for is a little love and kindness in return. When I place a hand on her butt, she doesn’t pull away; on the contrary, she leans toward me with an ecstatic expression on her face and begins to passionately suck on my neck. She has an intense scent, and her body moves with abandon. There’s no doubt she works magic in bed, and I can’t let such a gem fall into someone else’s hands. I run my hand up her back until I reach her chin; with a gentle nudge, I kiss her lips softly. I tell her not to worry because she’ll find the kindness she’s looking for with me, then I ask the merchant to give me a good price in exchange for the promise that this time the girl won’t go back, because the punishment for any betrayal or inappropriate behavior on her part will be far worse. The merchant chuckles ominously, and Fujiko tries to hide the worry on her face.
Another merchant sells me Elisa Maza , a charming police officer with strong moral principles, brave and stubborn. Crouching naked on the ground, the woman watches with barely concealed disgust as potential buyers approach her to touch her or simply look at her to decide whether or not to buy her. Her skin has a distinctive hue, the result of her biracial heritage, and her jet-black hair covers almost her entire back. According to the seller, she’s a girl who can be complicated and impulsive at times, but who knows how to adapt to the situation to avoid getting into even worse trouble. To prove it to me, he orders her to satisfy me orally, and she obeys, performing a blowjob that’s certainly not perfect and carried out with annoyance, but still satisfying. So we’re starting with a good tendency toward obedience: working her over will be easy.
Now it’s Faith Connors ’ turn, a very young girl with Asian features, who was taken by a bounty hunter hired by the authoritarian government of the country where Faith lived. The girl worked as a courier, running and jumping between buildings to deliver items and information useful to the rebellion. When I see her, her body is marked by purple bruises, undoubtedly left by punishment for one of her frequent acts of rebellion. Faith is extremely tenacious and defiant, very difficult to handle, and unfortunately she has also been raped multiple times in an attempt to break her. She remains, however, a very pretty girl, and I believe I might need skills like hers in the future. With one hand, I cup her cheeks and briefly explain what I expect from her and how much I hope she doesn’t give in to me too soon, because I’ll enjoy torturing her every time she refuses to obey me. She looks at me with hatred and spits in my face, receiving as a reward a punch to the face and the promise that if she tries it again, she’ll spend the night with my soldiers. The merchant also gives me a pair of handcuffs with a chain: you never know!
My latest acquisition is definitely a prized possession: Ingrid is an incredibly powerful demonic creature with a feminine appearance. Dark skin, very long pink hair, and a pair of enormous breasts are her defining features. In addition to being a stunning woman and an exceptional lover, Ingrid is also a formidable warrior who could prove crucial in future wars. I wonder how I could control such a creature, but I am shown that, by her very nature, Ingrid is inclined to instinctively obey her owner. In fact, after a lengthy sales process unlike any other, Ingrid offers no resistance to my command to pleasure me with her breasts wrapped around my penis. Captivated by her immense skill, I can’t stop thinking about the endless ways I’ll be able to use her body once we get home.
Harem: Black Lady – Roxanne Ritchi – Catra - Android 18 - Aerith Gainsborough - Jessie Rasberry – Usagi Tsukino – Fiona – Tracer – Fujiko Mine – Ingrid – Elisa Maza – Faith Connors
Coins: 1