To clarify, I meant that I’m fine with multiple things not being 10/10 (I was thinking of Metaphor as a 9/10 across the board, assuming a 10/10 is something I say about things very rarely) as long as some one thing is, like just the ending or just gameplay. I’m not consisent with that though anyways, I thought that Dark Souls 1 really does have 10/10 world exploration early on, yet I don’t like it because of a lot of other problems. It’s all really just gut feelings in the end, it was the best way I could explain why Metaphor feels like it’s missing something.
Fire Emblem: New Mystery of the Emblem (the Japan only one)
I was going to try to blind ironman like FE11, on the first Hard difficulty setting, but while losing my healers in chapter 2 and 3x due to silly boss moving and ambush reinforcements was funny, losing two seemingly important characters in turn 2, because of a Thief you can’t kill in 1 turn without using a staff, was not. (They ended up not saying anything in the postbattle cutscene anyways, lol)
I’ll still try not to reset, as per usual in FE (I LIKE losing units and trying out replacements), but not if I lose out on recruitable characters because I didn’t figure out the puzzle solution for the first 3 turns. I did kill Matthis because he suicided into me, but fuck that guy.